// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "CSAsyncActionBase.h" #include "CSAsyncLoadPrimaryDataAssets.generated.h" UCLASS(meta = (InternalType)) class UCSAsyncLoadPrimaryDataAssets : public UCSAsyncActionBase { GENERATED_BODY() public: UFUNCTION(meta =(ScriptMethod)) void LoadPrimaryDataAssets(const TArray& AssetIds, const TArray& AssetBundles); private: void OnPrimaryDataAssetsLoaded(); };