namespace UnrealSharpWeaver; [Flags] public enum EFunctionFlags : ulong { None = 0x00000000, Final = 0x00000001, RequiredAPI = 0x00000002, BlueprintAuthorityOnly = 0x00000004, BlueprintCosmetic = 0x00000008, Net = 0x00000040, NetReliable = 0x00000080, NetRequest = 0x00000100, Exec = 0x00000200, Native = 0x00000400, Event = 0x00000800, NetResponse = 0x00001000, Static = 0x00002000, NetMulticast = 0x00004000, MulticastDelegate = 0x00010000, Public = 0x00020000, Private = 0x00040000, Protected = 0x00080000, Delegate = 0x00100000, NetServer = 0x00200000, HasOutParms = 0x00400000, HasDefaults = 0x00800000, NetClient = 0x01000000, DLLImport = 0x02000000, BlueprintCallable = 0x04000000, BlueprintNativeEvent = 0x08000000, BlueprintPure = 0x10000000, EditorOnly = 0x20000000, Const = 0x40000000, NetValidate = 0x80000000, };