// Tencent is pleased to support the open source community by making sluaunreal available. // Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights reserved. // Licensed under the BSD 3-Clause License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the License at // https://opensource.org/licenses/BSD-3-Clause // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and limitations under the License. using UnrealBuildTool; using System.IO; public class slua_profile : ModuleRules { public slua_profile(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; // enable exception bEnableExceptions = true; #if UE_5_2_OR_LATER IWYUSupport = IWYUSupport.None; #else bEnforceIWYU = false; #endif bEnableUndefinedIdentifierWarnings = false; PrivateDependencyModuleNames.AddRange(new string[] { "slua_unreal" }); PublicIncludePathModuleNames.AddRange(new string[] { "slua_unreal" }); #if UE_4_21_OR_LATER PublicDefinitions.Add("ENABLE_PROFILER"); #else Definitions.Add("ENABLE_PROFILER"); #endif PublicDependencyModuleNames.AddRange( new string[] { "Core", "UMG", // ... add other public dependencies that you statically link with here ... } ); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("EditorStyle"); PrivateDependencyModuleNames.Add("LevelEditor"); } PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "UMG", "InputCore", "Networking", "Sockets", // ... add private dependencies that you statically link with here ... } ); } }