local Bonfire = {} local GamePlayUtils = require("GamePlay.Utils") local Utils = require("GamePlay.Utils") local item_effect_health_tag = "Change.Role.Health" local item_effect_hunger_tag = "Change.Role.Health" function Bonfire:ctor() end function Bonfire:ReceiveBeginPlay() self.Inventory:SetInventoryCapacity(20) end function Bonfire:StoreItem(item_id) return self.Inventory:DepositItems(item_id, 1) end return Class(nil, nil, Bonfire)