$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj
$([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity)))
$(DefineConstantsJoined.Replace('%24(DefineConstants);', ''))
$(DefineConstants);$(DefineConstantsJoined)
$(DefineConstantsJoined)
$([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', ''))
<_TargetFrameworkToUse>net8.0
net8.0
<_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0
$(_TargetFrameworkToUse)
Development
Library
false
false
false
UnrealSharpScriptGenerator
UnrealSharpScriptGenerator
Debug;Release;Development
pdbonly
enable
$(NETCoreSdkRuntimeIdentifier)
$(GetTargetPathDependsOn);GetDependencyTargetPaths
$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll
$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll
$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll
$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll