using UnrealBuildTool; public class UnrealSharpEditor : ModuleRules { public UnrealSharpEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "UnrealSharpBinds" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "EditorSubsystem", "UnrealSharpCore", "UnrealEd", "UnrealSharpProcHelper", "BlueprintGraph", "ToolMenus", "EditorFramework", "InputCore", "AppFramework", "EditorStyle", "Projects", "GameplayTags", "DeveloperSettings", "UnrealSharpBlueprint", "Kismet", "KismetCompiler", "BlueprintEditorLibrary", "SubobjectDataInterface", "AssetTools", "UnrealSharpRuntimeGlue", "PluginBrowser", "UnrealSharpUtilities", } ); PublicDefinitions.Add("SkipGlueGeneration"); } }