local DataTableUtils = require("Utils.DataTableUtils") local ESlateVisibility = import("ESlateVisibility") local SlateBlueprintLibrary = import("SlateBlueprintLibrary") local WidgetLayoutLibrary = import("WidgetLayoutLibrary") local BusyGamePlayLibrary = import("BusyGamePlayLibrary") local CUT_MASK_DISPLAY_TIME = 1.2 -- 刀光显示的时长 local CUT_MASK_FADEOUT_TIME = 0.6 -- 刀光开始渐隐的时间点 --- @class PreCookCenterWidget --- @field ImgContainer table --- @field ImgCookMaterial table --- @field BtnMain table local PreCookCenterWidget = {} function PreCookCenterWidget:ctor() self.mouse_tracks = {} -- 记录当前鼠标的轨迹 self.rendering_tracks = {} -- 正在被渲染的刀光 self.is_pressed = false end function PreCookCenterWidget:OnInitialized() self.bHasScriptImplementedTick = true self:BP_BindLuaEnhancedInput(self.IA_TouchBegin, function() self.is_pressed = true self.mouse_tracks = {} self.rendering_tracks = {self.mouse_tracks} print("new track start") end) self:BP_BindLuaEnhancedInput(self.IA_TouchEnd, function() self.is_pressed = false self.mouse_tracks = {} print("track end") end) self.BtnMain:SetVisibility(ESlateVisibility.Collapsed) end function PreCookCenterWidget:Construct() -- self.bHasScriptImplementedTick = true end function PreCookCenterWidget:Destruct() end function PreCookCenterWidget:SetEmpty() self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed) self.ImgCookMaterial:SetVisibility(ESlateVisibility.Collapsed) end function PreCookCenterWidget:AddContainer(pre_cook_contianer_id) local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_contianer_id) if not row then return end self.ImgContainer:SetBrushFromSoftTexture(row.CenterDisplayResource, true) self.ImgContainer:SetVisibility(ESlateVisibility.SelfHitTestInvisible) end function PreCookCenterWidget:RemoveContainer() self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed) end function PreCookCenterWidget:AddCookMaterial(pre_cook_material_id) local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_material_id) if not row then return end self.ImgCookMaterial:SetBrushFromSoftTexture(row.CenterDisplayResource, true) self.ImgCookMaterial:SetVisibility(ESlateVisibility.SelfHitTestInvisible) end --- 从起点到终点画一条线,以这条线为新的x坐标轴,将所有的点坐标映射到新坐标系下 local function TransformCurveToEndpointAxes(points) local A = points[1] local B = points[#points] -- 计算向量AB local dx = B.X - A.X local dy = B.Y - A.Y local len = math.sqrt(dx * dx + dy * dy) if len == 0 then return {} -- error("Start and end points are the same, cannot define X-axis.") end -- 计算X轴单位向量 local ux = dx / len local uy = dy / len -- 计算Y轴单位向量(逆时针旋转90度) local vx = -uy local vy = ux -- 映射所有点到新坐标系 local new_points = {} for i, point in ipairs(points) do local apx = point.X - A.X local apy = point.Y - A.Y local new_x = apx * ux + apy * uy -- 点积与X轴单位向量 local new_y = apx * vx + apy * vy -- 点积与Y轴单位向量 new_points[i] = {X = new_x, Y = new_y} end return new_points end --- 将曲线的Y坐标规范到(-0.5,0.5)的范围内,供材质使用 local function NormalizeCurveYToHalfRange(points) if #points < 2 then return end local length = points[#points].X - points[1].X for _, point in pairs(points) do point.Y = - point.Y / length -- 临时加个取反 point.X = point.X / length end return points end local function UpdateCutMaskData(rendering_tracks, delta_time) local new_visible_tracks = {} for _, track in ipairs(rendering_tracks) do local is_visible = false for _, point in pairs(track) do local remain = math.max(point.remain - delta_time, 0) point.remain = remain if remain > 0 then is_visible = true end end if is_visible then table.insert(new_visible_tracks, track) end end return new_visible_tracks end local function DrawCutMaskImage(widget, mouse_tracks) local FVector2D = import("Vector2D") local FWidgetTransform = import("WidgetTransform") -- 设置图片合理的位移、旋转、缩放的参数 local translation, scale = FVector2D(), FVector2D() local render_transform = FWidgetTransform() local first_point, last_point = mouse_tracks[1], mouse_tracks[#mouse_tracks] local delta_x = last_point.X - first_point.X local delta_y = last_point.Y - first_point.Y local mask_length = (delta_x^2 + delta_y^2)^0.5 -- 轨迹长度,确定缩放参数 translation.X, translation.Y = first_point.X, first_point.Y -- 第一个点确定图片唯一 scale.X, scale.Y = mask_length / 512, 1 render_transform.Scale = scale render_transform.Translation = translation render_transform.Angle = (math.atan(delta_y, delta_x) / (2 * math.pi)) * 360 -- 第一个点与最后一个点连线确定图片旋转角度 widget:SetRenderTransform(render_transform) end -- 更新刀痕的材质 local function UpdateCusMaskMaterial(widget, texture, mouse_track) local transformed_tracks = TransformCurveToEndpointAxes(mouse_track) local normalize_tracks = NormalizeCurveYToHalfRange(transformed_tracks) local offsets = {} for _, track in ipairs(normalize_tracks) do table.insert(offsets, track.Y) end BusyGamePlayLibrary.UpdateTextureBuffer(texture, offsets) local material = widget:GetDynamicMaterial() material:SetTextureParameterValue("Param", texture) material:SetScalarParameterValue("VertexCount", #offsets) material:SetScalarParameterValue("SourceWidth", 512) end function PreCookCenterWidget:GetValidCutMaskWidget() return self.ImgMask end function PreCookCenterWidget:ResetAllCutMaskWidget() end function PreCookCenterWidget:Tick(geometry, delta_time) -- 计算鼠标点被限定在该区域下的坐标 local size = SlateBlueprintLibrary.GetLocalSize(geometry) local cursor_pos = WidgetLayoutLibrary.GetMousePositionOnViewport(self) local left_top = SlateBlueprintLibrary.GetLocalTopLeft(geometry) -- local fixed_x = math.min(math.max(cursor_pos.X - left_top.X, 0), size.X) -- local fixed_y = math.min(math.max(cursor_pos.Y - left_top.Y, 0), size.Y) local fixed_x, fixed_y = cursor_pos.X - left_top.X, cursor_pos.Y - left_top.Y if fixed_x < 0 or fixed_x > size.X or fixed_y < 0 or fixed_y > size.Y then return end -- 更新鼠标移动轨迹 if self.is_pressed then local last_point = self.mouse_tracks[#self.mouse_tracks] if not last_point or math.abs(last_point.X - fixed_x) > 1 or math.abs(last_point.Y - fixed_y) > 1 then table.insert(self.mouse_tracks, {X=fixed_x, Y=fixed_y, remain=0.5}) end end -- 更新正在渲染的轨迹数据 local rendering_tracks = UpdateCutMaskData(self.rendering_tracks, delta_time) -- 绘制刀迹 for _, track in ipairs(rendering_tracks) do if #track > 2 then local widget = self:GetValidCutMaskWidget() DrawCutMaskImage(widget, track) -- UpdateCusMaskMaterial(widget, self.DataTexture, track) end end -- print("Ticking", #rendering_tracks) self.rendering_tracks = rendering_tracks end return Class(nil, nil, PreCookCenterWidget)