local DataTableUtils = require("Utils.DataTableUtils") local ESlateVisibility = import("ESlateVisibility") local SlateBlueprintLibrary = import("SlateBlueprintLibrary") local WidgetLayoutLibrary = import("WidgetLayoutLibrary") local BusyGamePlayLibrary = import("BusyGamePlayLibrary") --- @class PreCookCenterWidget --- @field ImgContainer table --- @field ImgCookMaterial table local PreCookCenterWidget = {} function PreCookCenterWidget:ctor() self.mouse_tracks = {} self.is_pressed = false end function PreCookCenterWidget:OnInitialized() self.bHasScriptImplementedTick = true self.BtnMain.OnReleased:Add(function() -- self.bHasScriptImplementedTick = false self.is_pressed = false print("release") end) self.BtnMain.OnPressed:Add(function() self.mouse_tracks = {} self.is_pressed = true -- self.bHasScriptImplementedTick = true print("pressed") end) -- self.BtnMain.OnClicked:Add(function() -- print("onclicked") -- end) self.DataTexture = BusyGamePlayLibrary.CreateTextureBuffer(self) end function PreCookCenterWidget:Construct() -- self.bHasScriptImplementedTick = true end function PreCookCenterWidget:Destruct() end function PreCookCenterWidget:SetEmpty() self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed) self.ImgCookMaterial:SetVisibility(ESlateVisibility.Collapsed) end function PreCookCenterWidget:AddContainer(pre_cook_contianer_id) local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_contianer_id) if not row then return end self.ImgContainer:SetBrushFromSoftTexture(row.CenterDisplayResource, true) self.ImgContainer:SetVisibility(ESlateVisibility.SelfHitTestInvisible) end function PreCookCenterWidget:RemoveContainer() self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed) end function PreCookCenterWidget:AddCookMaterial(pre_cook_material_id) local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_material_id) if not row then return end self.ImgCookMaterial:SetBrushFromSoftTexture(row.CenterDisplayResource, true) self.ImgCookMaterial:SetVisibility(ESlateVisibility.SelfHitTestInvisible) end local function UpdateOldMouseTrack(old_mouse_tracks, delta_time) local new_mouse_tracks = {} for _, track in pairs(old_mouse_tracks) do track.remain = track.remain - delta_time if track.remain > 0 then table.insert(new_mouse_tracks, track) end end return new_mouse_tracks end local function UpdateCutMaskByTracks(widget, mouse_tracks) local FVector2D = import("Vector2D") local FWidgetTransform = import("WidgetTransform") if #mouse_tracks < 2 then return end local translation, scale = FVector2D(), FVector2D() local render_transform = FWidgetTransform() local first_point, last_point = mouse_tracks[1], mouse_tracks[#mouse_tracks] local delta_x = last_point.X - first_point.X local delta_y = last_point.Y - first_point.Y local mask_length = (delta_x^2 + delta_y^2)^0.5 translation.X, translation.Y = first_point.X, first_point.Y scale.X, scale.Y = mask_length / 512, 1 render_transform.Scale = scale render_transform.Translation = translation render_transform.Angle = (math.atan(delta_y, delta_x) / (2 * math.pi)) * 360 widget:SetRenderTransform(render_transform) end --- 从起点到终点画一条线,以这条线为新的x坐标轴,将所有的点坐标映射到新坐标系下 local function TransformCurveToEndpointAxes(points) local A = points[1] local B = points[#points] -- 计算向量AB local dx = B.X - A.X local dy = B.Y - A.Y local len = math.sqrt(dx * dx + dy * dy) if len == 0 then return {} -- error("Start and end points are the same, cannot define X-axis.") end -- 计算X轴单位向量 local ux = dx / len local uy = dy / len -- 计算Y轴单位向量(逆时针旋转90度) local vx = -uy local vy = ux -- 映射所有点到新坐标系 local new_points = {} for i, point in ipairs(points) do local apx = point.X - A.X local apy = point.Y - A.Y local new_x = apx * ux + apy * uy -- 点积与X轴单位向量 local new_y = apx * vx + apy * vy -- 点积与Y轴单位向量 new_points[i] = {X = new_x, Y = new_y} end return new_points end --- 将曲线的Y坐标规范到(-0.5,0.5)的范围内,供材质使用 local function NormalizeCurveYToHalfRange(points) if #points < 2 then return end local length = points[#points].X - points[1].X for _, point in pairs(points) do point.Y = - point.Y / length -- 临时加个取反 point.X = point.X / length end return points end function PreCookCenterWidget:Tick(geometry, delta_time) local size = SlateBlueprintLibrary.GetLocalSize(geometry) local cursor_pos = WidgetLayoutLibrary.GetMousePositionOnViewport(self) local left_top = SlateBlueprintLibrary.GetLocalTopLeft(geometry) local fixed_x = math.min(math.max(cursor_pos.X - left_top.X, 0), size.X) local fixed_y = math.min(math.max(cursor_pos.Y - left_top.Y, 0), size.Y) local mouse_tracks = UpdateOldMouseTrack(self.mouse_tracks, delta_time) if self.is_pressed then table.insert(mouse_tracks, {X=fixed_x, Y=fixed_y, remain=0.5}) end -- 计算样条参数 if #mouse_tracks > 2 then local transformed_tracks = TransformCurveToEndpointAxes(mouse_tracks) local normalize_tracks = NormalizeCurveYToHalfRange(transformed_tracks) local offsets = {} for _, track in pairs(normalize_tracks) do table.insert(offsets, track.Y) end BusyGamePlayLibrary.UpdateTextureBuffer(self.DataTexture, offsets) local mi = self.ImgMask:GetDynamicMaterial() mi:SetTextureParameterValue("Param", self.DataTexture) mi:SetScalarParameterValue("VertexCount", #offsets) mi:SetScalarParameterValue("SourceWidth", 512) UpdateCutMaskByTracks(self.ImgMask, mouse_tracks) end self.mouse_tracks = mouse_tracks end return Class(nil, nil, PreCookCenterWidget)