#include "UnrealSharpUtilities.h" #define LOCTEXT_NAMESPACE "FUnrealSharpUtilitiesModule" DEFINE_LOG_CATEGORY(LogUnrealSharpUtilities); void FUnrealSharpUtilitiesModule::StartupModule() { } void FUnrealSharpUtilitiesModule::ShutdownModule() { } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FUnrealSharpUtilitiesModule, UnrealSharpUtilities)