using EpicGames.UHT.Types; namespace UnrealSharpScriptGenerator.PropertyTranslators; public class FloatPropertyTranslator : BlittableTypePropertyTranslator { public FloatPropertyTranslator() : base(typeof(UhtFloatProperty), "float", PropertyKind.Float) { } public override string ConvertCPPDefaultValue(string defaultValue, UhtFunction function, UhtProperty parameter) { return base.ConvertCPPDefaultValue(defaultValue, function, parameter) + "f"; } }