using EpicGames.Core; using EpicGames.UHT.Types; using UnrealSharpScriptGenerator.Utilities; namespace UnrealSharpScriptGenerator.PropertyTranslators; public class ArrayPropertyTranslator : ContainerPropertyTranslator { public ArrayPropertyTranslator() : base("ArrayCopyMarshaller", "ArrayReadOnlyMarshaller", "ArrayMarshaller", "IReadOnlyList", "IList") { } }