using UnrealBuildTool; public class UnrealSharpBlueprint : ModuleRules { public UnrealSharpBlueprint(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "UnrealSharpCore", "BlueprintGraph" } ); PublicDefinitions.Add("SkipGlueGeneration"); } }