namespace UnrealSharpWeaver; public enum LifetimeCondition { None = 0, InitialOnly = 1, OwnerOnly = 2, SkipOwner = 3, SimulatedOnly = 4, AutonomousOnly = 5, SimulatedOrPhysics = 6, InitialOrOwner = 7, Custom = 8, ReplayOrOwner = 9, ReplayOnly = 10, SimulatedOnlyNoReplay = 11, SimulatedOrPhysicsNoReplay = 12, SkipReplay = 13, Dynamic = 14, Never = 15, };