通过GAS实现狐狸的技能,还差碰撞、参数配置化、消耗和冷却
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		| @ -8,11 +8,14 @@ FastReplication=False | ||||
| InvalidTagCharacters="\"\'," | ||||
| NumBitsForContainerSize=6 | ||||
| NetIndexFirstBitSegment=16 | ||||
| +GameplayTagList=(Tag="Ability.Block.UltimatePlaying",DevComment="大招正在释放中") | ||||
| +GameplayTagList=(Tag="Ability.Flags.Recast",DevComment="可以再次释放技能的标记") | ||||
| +GameplayTagList=(Tag="Ability.Role.AttributeConsume",DevComment="角色属性损耗debuff") | ||||
| +GameplayTagList=(Tag="Ability.Role.EatFood",DevComment="干饭") | ||||
| +GameplayTagList=(Tag="Ability.Role.Pick",DevComment="角色采集物品") | ||||
| +GameplayTagList=(Tag="Ability.Role.Recover",DevComment="角色状态恢复技能") | ||||
| +GameplayTagList=(Tag="Ability.Role.Roll",DevComment="角色无敌翻滚") | ||||
| +GameplayTagList=(Tag="Ability.Role.Ultimate",DevComment="角色大招") | ||||
| +GameplayTagList=(Tag="Buff.Indispersible.HungerConsume",DevComment="饥饿值消耗,不可被驱散") | ||||
| +GameplayTagList=(Tag="Buff.RoleConsume.Health",DevComment="角色因饥饿掉血的debuff") | ||||
| +GameplayTagList=(Tag="Buff.RoleConsume.Hunger",DevComment="角色每秒钟的饥饿消耗") | ||||
| @ -25,6 +28,8 @@ NetIndexFirstBitSegment=16 | ||||
| +GameplayTagList=(Tag="CookProcess.Diced",DevComment="切丁") | ||||
| +GameplayTagList=(Tag="CookProcess.Mashed",DevComment="切泥") | ||||
| +GameplayTagList=(Tag="CookProcess.Sliced",DevComment="切片操作") | ||||
| +GameplayTagList=(Tag="Effect.Duration",DevComment="效果的持续时长") | ||||
| +GameplayTagList=(Tag="Effect.Factor",DevComment="效果的乘法系数") | ||||
| +GameplayTagList=(Tag="GameItem.Building",DevComment="建筑物") | ||||
| +GameplayTagList=(Tag="GameItem.Food",DevComment="游戏内的可食用物品") | ||||
| +GameplayTagList=(Tag="Ingredient",DevComment="烹饪食材") | ||||
|  | ||||
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