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							| @ -0,0 +1,76 @@ | ||||
| # ---> UnrealEngine | ||||
| # Visual Studio 2015 user specific files | ||||
| .vs/ | ||||
|  | ||||
| # Compiled Object files | ||||
| *.slo | ||||
| *.lo | ||||
| *.o | ||||
| *.obj | ||||
|  | ||||
| # Precompiled Headers | ||||
| *.gch | ||||
| *.pch | ||||
|  | ||||
| # Compiled Dynamic libraries | ||||
| *.so | ||||
| *.dylib | ||||
| *.dll | ||||
|  | ||||
| # Fortran module files | ||||
| *.mod | ||||
|  | ||||
| # Compiled Static libraries | ||||
| *.lai | ||||
| *.la | ||||
| *.a | ||||
| *.lib | ||||
|  | ||||
| # Executables | ||||
| *.exe | ||||
| *.out | ||||
| *.app | ||||
| *.ipa | ||||
|  | ||||
| # These project files can be generated by the engine | ||||
| *.xcodeproj | ||||
| *.xcworkspace | ||||
| *.sln | ||||
| *.suo | ||||
| *.opensdf | ||||
| *.sdf | ||||
| *.VC.db | ||||
| *.VC.opendb | ||||
|  | ||||
| # Precompiled Assets | ||||
| SourceArt/**/*.png | ||||
| SourceArt/**/*.tga | ||||
|  | ||||
| # Binary Files | ||||
| Binaries/* | ||||
| Plugins/**/Binaries/* | ||||
|  | ||||
| # Builds | ||||
| Build/* | ||||
|  | ||||
| # Whitelist PakBlacklist-<BuildConfiguration>.txt files | ||||
| !Build/*/ | ||||
| Build/*/** | ||||
| !Build/*/PakBlacklist*.txt | ||||
|  | ||||
| # Don't ignore icon files in Build | ||||
| !Build/**/*.ico | ||||
|  | ||||
| # Built data for maps | ||||
| *_BuiltData.uasset | ||||
|  | ||||
| # Configuration files generated by the Editor | ||||
| Saved/* | ||||
|  | ||||
| # Compiled source files for the engine to use | ||||
| Intermediate/* | ||||
| Plugins/**/Intermediate/* | ||||
|  | ||||
| # Cache files for the editor to use | ||||
| DerivedDataCache/* | ||||
|  | ||||
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