接入Spine
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		| @ -0,0 +1,36 @@ | ||||
| using System.IO; | ||||
|  | ||||
| namespace UnrealBuildTool.Rules | ||||
| { | ||||
| 	public class SpineEditorPlugin : ModuleRules | ||||
| 	{ | ||||
| 		public SpineEditorPlugin(ReadOnlyTargetRules target) : base(target) | ||||
| 		{ | ||||
| 			PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||||
|  | ||||
|             PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); | ||||
| 			PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include")); | ||||
|  | ||||
| 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); | ||||
| 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include")); | ||||
|  | ||||
|             PublicDependencyModuleNames.AddRange(new [] { | ||||
|                 "Core", | ||||
|                 "CoreUObject", | ||||
|                 "Engine", | ||||
|                 "UnrealEd", | ||||
|                 "SpinePlugin" | ||||
|             }); | ||||
|  | ||||
|             PublicIncludePathModuleNames.AddRange(new [] { | ||||
|                "AssetTools", | ||||
|                "AssetRegistry" | ||||
|             }); | ||||
|  | ||||
|             DynamicallyLoadedModuleNames.AddRange(new [] { | ||||
|                "AssetTools", | ||||
|                "AssetRegistry" | ||||
|             }); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
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