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		| @ -42,11 +42,11 @@ function SubSystem:ReceiveWorldBeginPlay() | ||||
|     self.generator = CreateItemGenerator(row_data) | ||||
|  | ||||
|     -- 创建初始篝火 | ||||
|     local bonfire = BusyActorManagerSubSystem:SpawnBonfire(row_data.FirstBonfirePosition) | ||||
|     -- local bonfire = BusyActorManagerSubSystem:SpawnBonfire(row_data.FirstBonfirePosition) | ||||
|  | ||||
|     -- 创建角色 | ||||
|     local role = BusyActorManagerSubSystem:SpawnRole(bonfire) | ||||
|     GameplayStatics.GetPlayerController(self, 0):Possess(role) | ||||
|     -- local role = BusyActorManagerSubSystem:SpawnRole(bonfire) | ||||
|     -- GameplayStatics.GetPlayerController(self, 0):Possess(role) | ||||
| end | ||||
|  | ||||
| function SubSystem:ReceiveSubSystemTick(DeltaTime) | ||||
|  | ||||
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