自动化烹饪流程
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		| @ -70,3 +70,15 @@ bool UBusyGamePlayLibrary::GetItemResourceConfig(const FName& RowName, FBusyLeve | ||||
| bool UBusyGamePlayLibrary::GetLevelItemDescription(const FName& RowName, FBusyLevelItemDescription& RowData){ | ||||
| 	return GetTableConfig<FBusyLevelItemDescription>(TEXT("LevelItemDesc"), RowName, RowData); | ||||
| } | ||||
|  | ||||
| bool UBusyGamePlayLibrary::GetHomelandItemDescription(const FName& RowName, FBusyHomelandItemDescription& RowData){ | ||||
| 	return GetTableConfig<FBusyHomelandItemDescription>(TEXT("HomelandItemDesc"), RowName, RowData); | ||||
| } | ||||
|  | ||||
| bool UBusyGamePlayLibrary::GetItemDescription(const FName& RowName, FBusyItemDescription& RowData){ | ||||
| 	return GetTableConfig<FBusyItemDescription>(TEXT("ItemDesc"), RowName, RowData); | ||||
| } | ||||
|  | ||||
| bool UBusyGamePlayLibrary::GetCookMaterialStateConfig(const FName& RowName, FBusyCookMaterialStateConfig& RowData){ | ||||
| 	return GetTableConfig<FBusyCookMaterialStateConfig>(TEXT("CookMaterialStateConfig"), RowName, RowData); | ||||
| } | ||||
|  | ||||
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