自动化烹饪流程

This commit is contained in:
2025-08-07 00:15:18 +08:00
parent 44fc2371be
commit b09eeeef18
30 changed files with 269 additions and 42 deletions

View File

@ -1,11 +1,31 @@
local CookingBench = {}
local Utils = require("GamePlay.Utils")
local Emitter = require("Utils.Emitter")
local CookManager = require("GamePlay.CookSystem.CookManager")
local KismetSystemLibrary = import("KismetSystemLibrary")
local ESlateVisibility = import("ESlateVisibility")
--- 获取每次tick温度下降速度
local function GetCoolingRate(wco)
return 0.5
end
--- 获取每次点火的效率
local function GetHeatingEfficiency(wco)
return 8
end
local function GetMaxTemperature(wco)
return 210
end
function CookingBench:ctor()
self.is_cooking = false
self.temperature = 0
self.max_temperature = 200
self.burn_timer = nil
end
@ -14,6 +34,7 @@ function CookingBench:OnInitialized()
end
function CookingBench:Construct()
CookManager:Reset()
self:UpdateCookState()
self:UpdateFireState()
end
@ -27,36 +48,44 @@ end
function CookingBench:OnRabbitClicked()
if self.is_cooking then
local new_value = self.temperature + 8
if new_value > self.max_temperature then
self.temperature = self.max_temperature
local max = GetMaxTemperature(self)
local once = GetHeatingEfficiency(self)
local new_value = self.temperature + once
if new_value > max then
self.temperature = max
else
self.temperature = new_value
end
else
self.is_cooking = true
self.temperature = 100
self.temperature = 50
self.burn_timer = KismetSystemLibrary.K2_SetTimerDelegate(
slua.createDelegate(function()
local new_value = self.temperature - 1
if new_value > 0 then
self.temperature = new_value
else
self.temperature = 0
self.is_cooking = false
KismetSystemLibrary.K2_ClearTimerHandle(self, self.burn_timer)
self.burn_timer = nil
end
self:UpdateCookState()
self:UpdateFireState()
end),
0.1, true, true, 0, 0
slua.createDelegate(function() self:CookTick() end),
1 / 30, true, true, 0, 0
)
end
self:UpdateCookState()
self:UpdateFireState()
end
--- 每秒30次tick
function CookingBench:CookTick()
local drop_value = GetCoolingRate(self)
local new_value = self.temperature - drop_value
if new_value > 0 then
self.temperature = new_value
CookManager:Tick(self.temperature, 1 / 30)
else
self.temperature = 0
self.is_cooking = false
KismetSystemLibrary.K2_ClearTimerHandle(self, self.burn_timer)
self.burn_timer = nil
end
self:UpdateCookState()
self:UpdateFireState()
end
function CookingBench:UpdateCookState()
if self.temperature > 0 then
self.WBP_CookingProcess:SetVisible(true)

View File

@ -1,26 +1,43 @@
-- 锅的控件
local CookingPot = {}
local Utils = require("GamePlay.Utils")
local Emitter = require("Utils.Emitter")
local ESlateVisibility = import("ESlateVisibility")
function CookingPot:ctor()
self.cook_slot_clicked_handle = nil
self.cook_material_change_handle = nil
end
function CookingPot:Construct()
self.cook_slot_clicked_handle = Emitter.OnEvent(
"cook_slot_clicked",
function(slot) self:OnCookSlotClicked(slot) end
self.MaterialImg:SetVisibility(ESlateVisibility.Collapsed)
self.cook_material_change_handle = Emitter.OnEvent(
"cook_material_change",
function(cook_material_id, is_auto_push) self:OnCookMaterialChange(cook_material_id, is_auto_push) end
)
end
function CookingPot:Destruct()
Emitter.OffEvent("cook_slot_clicked", self.cook_slot_clicked_handle)
Emitter.OffEvent("cook_material_change", self.cook_material_change_handle)
end
function CookingPot:OnCookSlotClicked(slot)
local item = slot:ConsumeMaterial()
if item == nil then end
function CookingPot:OnCookMaterialChange(cook_material_id, is_auto_push)
print(cook_material_id, is_auto_push)
local config = Utils.GetHomelandItemDesc(cook_material_id)
if config == nil then return end
self.MaterialImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
self.MaterialImg:SetBrushFromSoftTexture(config.DisplayResource, true)
if not is_auto_push then
self:PlayAnimation(self.Anim_Cook, 0, 1, 0, 1, false)
end
end
function CookingPot:OnCookSlotClicked(config)
if config == nil then return end
self.MaterialImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
self.MaterialImg:SetBrushFromSoftTexture(config.DisplayResource, true)
self:PlayAnimation(self.Anim_Cook, 0, 1, 0, 1, false)
end

View File

@ -1,22 +1,21 @@
local CookingSlot = {}
local Emitter = require("Utils.Emitter")
local CookManager = require("GamePlay.CookSystem.CookManager")
local Utils = require("GamePlay.Utils")
local ESlateVisibility = import("ESlateVisibility")
function CookingSlot:ctor()
self.cook_item = nil
self.material = "500001"
end
function CookingSlot:OnInitialized()
self.MainBtn.OnClicked:Add(function()
Emitter.EmitEvent("cook_slot_clicked", self)
CookManager:AddCookMaterial(self.material)
self:ConsumeMaterial()
end)
self:SetCookMaterial("400009")
end
function CookingSlot:SetCookMaterial(cook_item)
self.cook_item = cook_item
function CookingSlot:SetCookMaterial(material)
self.material = material
self:RefreshDisplay()
end
@ -26,14 +25,16 @@ end
function CookingSlot:RefreshDisplay()
self:SetEmpty()
if self.cook_item then
self.CookingMaterialImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
end
if not self.material then return end
local config = Utils.GetHomelandItemDesc(self.material)
if config == nil then return end
self.CookingMaterialImg:SetBrushFromSoftTexture(config.DisplayResource, true)
self.CookingMaterialImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
end
function CookingSlot:ConsumeMaterial()
-- if self.cook_item == nil then return end
local item = self.cook_item
if self.material == nil then return end
local item = self.material
self:SetCookMaterial(nil)
return item
end