可以通过设置渲染分辨率比例和屏幕分辨率解决模糊的问题,与抗锯齿无关
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		| @ -93,11 +93,10 @@ void UBusyGameInstance::LuaStateInitCallback(NS_SLUA::lua_State* L) { | ||||
| 	lua_pushcfunction(L, PrintLog); | ||||
| 	lua_setglobal(L, "PrintLog"); | ||||
|  | ||||
| 	// <20><><EFBFBD><EFBFBD>EndFrame | ||||
| 	LuaGameInstance = state->doFile("GameInstance"); | ||||
| 	LuaGameInstance.getFromTable("OnEndFrame", OnLuaEndFrame); | ||||
|  | ||||
| 	// ע<EFBFBD><EFBFBD>extension | ||||
| 	// 注册拓展 | ||||
| 	RegisterDataTableExtension(); | ||||
| } | ||||
|  | ||||
|  | ||||
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