可以通过设置渲染分辨率比例和屏幕分辨率解决模糊的问题,与抗锯齿无关
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@ -14,7 +14,6 @@ end
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function LevelFoxRole:OnMoveDirectionChanged(InDirection)
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-- 运动组件更新方向响应函数
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local cur_animation
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if Vector2D.Equals(InDirection, Vector2D.Zero) then -- Idle的情况
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local forward_direction = self["MovementComponent"]:GetForwardDirection()
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if(forward_direction.Y >= 0) then
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@ -29,12 +28,10 @@ function LevelFoxRole:OnMoveDirectionChanged(InDirection)
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cur_animation = "Move/Back"
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end
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end
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-- if cur_animation ~= self.last_animation then
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print("changed", cur_animation)
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self["SpineAnimationComponent"]:SetAnimation(0, cur_animation, true)
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self.last_animation = cur_animation
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-- end
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if cur_animation ~= self.last_animation then
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self["SpineAnimationComponent"]:SetAnimation(0, cur_animation, true)
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self.last_animation = cur_animation
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end
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end
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