@ -1 +1,26 @@
|
||||
// 角色移动
|
||||
using UnrealSharp.Engine;
|
||||
using UnrealSharp.Attributes;
|
||||
using UnrealSharp.BusyRabbit;
|
||||
using UnrealSharp.GameplayAbilities;
|
||||
using UnrealSharp.CoreUObject;
|
||||
|
||||
namespace GameAbilitySystem.Ability.Common;
|
||||
// 角色移动
|
||||
|
||||
[UClass]
|
||||
public class UMoveAbility : UBusyGameAbility
|
||||
{
|
||||
protected override void ActivateAbilityFromEvent(FGameplayEventData eventData)
|
||||
{
|
||||
base.ActivateAbilityFromEvent(eventData);
|
||||
if (UGameplayStatics.GetPlayerController(0) is ALevelPlayerController pc)
|
||||
{
|
||||
pc.GetCursorPosition(out FVector2D position);
|
||||
if (eventData.Instigator is ABusyPawnBase pawn)
|
||||
{
|
||||
pawn.MovementComponent.MoveTo(position);
|
||||
}
|
||||
}
|
||||
EndAbility();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user