| @ -5,13 +5,24 @@ ClearInvalidTags=False | ||||
| AllowEditorTagUnloading=True | ||||
| AllowGameTagUnloading=False | ||||
| FastReplication=False | ||||
| bDynamicReplication=False | ||||
| InvalidTagCharacters="\"\'," | ||||
| NumBitsForContainerSize=6 | ||||
| NetIndexFirstBitSegment=16 | ||||
| +GameplayTagList=(Tag="Ability.Block.UltimatePlaying",DevComment="大招正在释放中") | ||||
| +GameplayTagList=(Tag="Ability.Common",DevComment="通用技能") | ||||
| +GameplayTagList=(Tag="Ability.Common.Move",DevComment="移动技能") | ||||
| +GameplayTagList=(Tag="Ability.Flags.Cooldown",DevComment="技能冷却") | ||||
| +GameplayTagList=(Tag="Ability.Flags.Recast",DevComment="可以再次释放技能的标记") | ||||
| +GameplayTagList=(Tag="Ability.Fox",DevComment="狐狸技能标签") | ||||
| +GameplayTagList=(Tag="Ability.Fox.CastTag",DevComment="可以释放技能的标签") | ||||
| +GameplayTagList=(Tag="Ability.Fox.CastTag.Ultimate1",DevComment="可以使用大招第一阶段") | ||||
| +GameplayTagList=(Tag="Ability.Fox.CastTag.Ultimate2",DevComment="可以使用二阶大招") | ||||
| +GameplayTagList=(Tag="Ability.Fox.CastTag.Ultimate3",DevComment="可以使用第三阶段大招") | ||||
| +GameplayTagList=(Tag="Ability.Fox.StateTag",DevComment="状态标签") | ||||
| +GameplayTagList=(Tag="Ability.Fox.StateTag.Ultimate1",DevComment="正在使用第一阶段大招") | ||||
| +GameplayTagList=(Tag="Ability.Fox.StateTag.Ultimate2",DevComment="正在使用第二阶段大招") | ||||
| +GameplayTagList=(Tag="Ability.Fox.StateTag.Ultimate3",DevComment="正在使用第三阶段大招") | ||||
| +GameplayTagList=(Tag="Ability.Fox.UltimateStage1",DevComment="一阶大招") | ||||
| +GameplayTagList=(Tag="Ability.Fox.UltimateStage2",DevComment="二阶大招就绪标签") | ||||
| +GameplayTagList=(Tag="Ability.Fox.UltimateStage3",DevComment="三阶大招就绪") | ||||
|  | ||||
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