| @ -259,7 +259,6 @@ void UTerrainLayerComponent::SetupTerrainActors() | ||||
|  | ||||
| 	TerrainActors.Empty(); | ||||
|  | ||||
| 	int32 Z = 0; | ||||
| 	float ZOrder = 0.f; | ||||
| 	for (const FGameplayTag &TerrainType : GetSortedTerrainsWithPriority()) | ||||
| 	{ | ||||
|  | ||||
		Reference in New Issue
	
	Block a user