| @ -0,0 +1,20 @@ | ||||
| // Copyright Epic Games, Inc. All Rights Reserved. | ||||
|  | ||||
| #include "PLUGIN_NAME.h" | ||||
|  | ||||
| #define LOCTEXT_NAMESPACE "FPLUGIN_NAMEModule" | ||||
|  | ||||
| void FPLUGIN_NAMEModule::StartupModule() | ||||
| { | ||||
| 	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module | ||||
| } | ||||
|  | ||||
| void FPLUGIN_NAMEModule::ShutdownModule() | ||||
| { | ||||
| 	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading, | ||||
| 	// we call this function before unloading the module. | ||||
| } | ||||
|  | ||||
| #undef LOCTEXT_NAMESPACE | ||||
| 	 | ||||
| IMPLEMENT_MODULE(FPLUGIN_NAMEModule, PLUGIN_NAME) | ||||
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