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							| After Width: | Height: | Size: 12 KiB | 
| @ -0,0 +1,53 @@ | ||||
| // Copyright Epic Games, Inc. All Rights Reserved. | ||||
|  | ||||
| using UnrealBuildTool; | ||||
|  | ||||
| public class PLUGIN_NAME : ModuleRules | ||||
| { | ||||
| 	public PLUGIN_NAME(ReadOnlyTargetRules Target) : base(Target) | ||||
| 	{ | ||||
| 		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; | ||||
| 		 | ||||
| 		PublicIncludePaths.AddRange( | ||||
| 			new string[] { | ||||
| 				// ... add public include paths required here ... | ||||
| 			} | ||||
| 			); | ||||
| 				 | ||||
| 		 | ||||
| 		PrivateIncludePaths.AddRange( | ||||
| 			new string[] { | ||||
| 				// ... add other private include paths required here ... | ||||
| 			} | ||||
| 			); | ||||
| 			 | ||||
| 		 | ||||
| 		PublicDependencyModuleNames.AddRange( | ||||
| 			new string[] | ||||
| 			{ | ||||
| 				"Core", | ||||
| 				// ... add other public dependencies that you statically link with here ... | ||||
| 			} | ||||
| 			); | ||||
| 			 | ||||
| 		 | ||||
| 		PrivateDependencyModuleNames.AddRange( | ||||
| 			new string[] | ||||
| 			{ | ||||
| 				"CoreUObject", | ||||
| 				"Engine", | ||||
| 				"Slate", | ||||
| 				"SlateCore", | ||||
| 				// ... add private dependencies that you statically link with here ...	 | ||||
| 			} | ||||
| 			); | ||||
| 		 | ||||
| 		 | ||||
| 		DynamicallyLoadedModuleNames.AddRange( | ||||
| 			new string[] | ||||
| 			{ | ||||
| 				// ... add any modules that your module loads dynamically here ... | ||||
| 			} | ||||
| 			); | ||||
| 	} | ||||
| } | ||||
| @ -0,0 +1,20 @@ | ||||
| // Copyright Epic Games, Inc. All Rights Reserved. | ||||
|  | ||||
| #include "PLUGIN_NAME.h" | ||||
|  | ||||
| #define LOCTEXT_NAMESPACE "FPLUGIN_NAMEModule" | ||||
|  | ||||
| void FPLUGIN_NAMEModule::StartupModule() | ||||
| { | ||||
| 	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module | ||||
| } | ||||
|  | ||||
| void FPLUGIN_NAMEModule::ShutdownModule() | ||||
| { | ||||
| 	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading, | ||||
| 	// we call this function before unloading the module. | ||||
| } | ||||
|  | ||||
| #undef LOCTEXT_NAMESPACE | ||||
| 	 | ||||
| IMPLEMENT_MODULE(FPLUGIN_NAMEModule, PLUGIN_NAME) | ||||
| @ -0,0 +1,14 @@ | ||||
| // Copyright Epic Games, Inc. All Rights Reserved. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "Modules/ModuleManager.h" | ||||
|  | ||||
| class FPLUGIN_NAMEModule : public IModuleInterface | ||||
| { | ||||
| public: | ||||
|  | ||||
| 	/** IModuleInterface implementation */ | ||||
| 	virtual void StartupModule() override; | ||||
| 	virtual void ShutdownModule() override; | ||||
| }; | ||||
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