BIN
Plugins/UnrealSharp/Templates/Blank/Resources/Icon128.png
Normal file
BIN
Plugins/UnrealSharp/Templates/Blank/Resources/Icon128.png
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@ -0,0 +1,53 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class PLUGIN_NAME : ModuleRules
|
||||
{
|
||||
public PLUGIN_NAME(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add public include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add other private include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,20 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "PLUGIN_NAME.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FPLUGIN_NAMEModule"
|
||||
|
||||
void FPLUGIN_NAMEModule::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
}
|
||||
|
||||
void FPLUGIN_NAMEModule::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FPLUGIN_NAMEModule, PLUGIN_NAME)
|
||||
@ -0,0 +1,14 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class FPLUGIN_NAMEModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
BIN
Plugins/UnrealSharp/Templates/CSharpOnly/Resources/Icon128.png
Normal file
BIN
Plugins/UnrealSharp/Templates/CSharpOnly/Resources/Icon128.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
16
Plugins/UnrealSharp/Templates/Module.cs.template
Normal file
16
Plugins/UnrealSharp/Templates/Module.cs.template
Normal file
@ -0,0 +1,16 @@
|
||||
using UnrealSharp.Engine.Core.Modules;
|
||||
|
||||
namespace %MODULENAME%;
|
||||
|
||||
public class F%MODULENAME% : IModuleInterface
|
||||
{
|
||||
public void StartupModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ShutdownModule()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user