| @ -0,0 +1,98 @@ | ||||
| <Project Sdk="Microsoft.NET.Sdk"> | ||||
|      | ||||
|     <Import Project="UnrealSharpManagedGlue.ubtplugin.csproj.props" Condition="Exists('UnrealSharpManagedGlue.ubtplugin.csproj.props')" /> | ||||
|     <Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" /> | ||||
|  | ||||
|     <PropertyGroup> | ||||
|         <UE5RulesProjPath>$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj</UE5RulesProjPath> | ||||
|     </PropertyGroup> | ||||
|  | ||||
|     <Target Name="ImportUE5RulesDefineConstants" | ||||
|             BeforeTargets="CoreCompile" | ||||
|             Condition="Exists('$(UE5RulesProjPath)')"> | ||||
|  | ||||
|         <XmlPeek XmlInputPath="$(UE5RulesProjPath)" | ||||
|                  Query="//Project/PropertyGroup/DefineConstants/text()"> | ||||
|             <Output TaskParameter="Result" ItemName="UE5Rules_DefineConstants" /> | ||||
|         </XmlPeek> | ||||
|  | ||||
|         <PropertyGroup> | ||||
|             <DefineConstantsJoined>$([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity)))</DefineConstantsJoined> | ||||
|             <DefineConstantsJoined>$(DefineConstantsJoined.Replace('%24(DefineConstants);', ''))</DefineConstantsJoined> | ||||
|              | ||||
|             <DefineConstants Condition="'$(DefineConstants)' != '' and '$(DefineConstantsJoined)' != ''"> | ||||
|                 $(DefineConstants);$(DefineConstantsJoined) | ||||
|             </DefineConstants> | ||||
|              | ||||
|             <DefineConstants Condition="'$(DefineConstants)' == '' and '$(DefineConstantsJoined)' != ''"> | ||||
|                 $(DefineConstantsJoined) | ||||
|             </DefineConstants> | ||||
|  | ||||
|             <DefineConstants>$([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', ''))</DefineConstants> | ||||
|         </PropertyGroup> | ||||
|     </Target> | ||||
|  | ||||
|     <PropertyGroup> | ||||
|         <_TargetFrameworkToUse>net8.0</_TargetFrameworkToUse> | ||||
|         <TargetFramework>net8.0</TargetFramework> | ||||
|     </PropertyGroup> | ||||
|  | ||||
|     <Target Name="SetTargetFramework" | ||||
|             AfterTargets="ImportUE5RulesDefineConstants" | ||||
|             BeforeTargets="CoreCompile"> | ||||
|         <PropertyGroup> | ||||
|             <_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0</_TargetFrameworkToUse> | ||||
|             <TargetFramework>$(_TargetFrameworkToUse)</TargetFramework> | ||||
|         </PropertyGroup> | ||||
|     </Target> | ||||
|  | ||||
|  | ||||
|     <PropertyGroup> | ||||
|         <Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration> | ||||
|         <OutputType>Library</OutputType> | ||||
|         <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> | ||||
|         <GenerateAssemblyInfo>false</GenerateAssemblyInfo> | ||||
|         <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute> | ||||
|         <RootNamespace>UnrealSharpScriptGenerator</RootNamespace> | ||||
|         <AssemblyName>UnrealSharpScriptGenerator</AssemblyName> | ||||
|         <Configurations>Debug;Release;Development</Configurations> | ||||
|         <DebugType>pdbonly</DebugType> | ||||
|         <Nullable>enable</Nullable> | ||||
|  | ||||
|         <RuntimeIdentifier Condition="'$(RuntimeIdentifier)' == '' AND '$(PackAsTool)' != 'true'">$(NETCoreSdkRuntimeIdentifier)</RuntimeIdentifier> | ||||
|     </PropertyGroup> | ||||
|      | ||||
|     <ItemGroup> | ||||
|         <PackageReference Include="Microsoft.CSharp" /> | ||||
|     </ItemGroup> | ||||
|  | ||||
|     <PropertyGroup> | ||||
|         <GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn> | ||||
|     </PropertyGroup> | ||||
|  | ||||
|     <Target Name="GetDependencyTargetPaths"> | ||||
|         <ItemGroup> | ||||
|             <TargetPathWithTargetPlatformMoniker Include="$(PKGCppAst)\lib\net8.0\CppAst.dll" IncludeRuntimeDependency="true" /> | ||||
|         </ItemGroup> | ||||
|     </Target> | ||||
|      | ||||
|     <ItemGroup> | ||||
|         <Reference Include="EpicGames.Build"> | ||||
|             <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath> | ||||
|         </Reference> | ||||
|         <Reference Include="EpicGames.Core"> | ||||
|             <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath> | ||||
|         </Reference> | ||||
|         <Reference Include="EpicGames.UHT"> | ||||
|             <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath> | ||||
|         </Reference> | ||||
|         <Reference Include="UnrealBuildTool"> | ||||
|             <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath> | ||||
|         </Reference> | ||||
|     </ItemGroup> | ||||
|  | ||||
|     <ItemGroup> | ||||
|         <Compile Include="..\..\Managed\Shared\DotNetUtilities.cs" Link="..\..\..\Managed\Shared\DotNetUtilities.cs" /> | ||||
|     </ItemGroup> | ||||
|      | ||||
| </Project> | ||||
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