Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

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@ -0,0 +1,31 @@
using System;
using EpicGames.UHT.Types;
namespace UnrealSharpScriptGenerator.PropertyTranslators;
public class NamePropertyTranslator : BlittableTypePropertyTranslator
{
public NamePropertyTranslator() : base(typeof(UhtNameProperty), "FName", PropertyKind.Unknown)
{
}
public override bool ExportDefaultParameter => false;
public override string GetNullValue(UhtProperty property)
{
return "default(FName)";
}
public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
UhtFunction function, UhtProperty paramProperty)
{
if (defaultValue == "None")
{
builder.AppendLine($"FName {variableName} = FName.None;");
}
else
{
builder.AppendLine($"FName {variableName} = new FName(\"{defaultValue}\");");
}
}
}