@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using EpicGames.UHT.Types;
|
||||
|
||||
namespace UnrealSharpScriptGenerator.PropertyTranslators;
|
||||
|
||||
public class NamePropertyTranslator : BlittableTypePropertyTranslator
|
||||
{
|
||||
public NamePropertyTranslator() : base(typeof(UhtNameProperty), "FName", PropertyKind.Unknown)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ExportDefaultParameter => false;
|
||||
|
||||
public override string GetNullValue(UhtProperty property)
|
||||
{
|
||||
return "default(FName)";
|
||||
}
|
||||
|
||||
public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
|
||||
UhtFunction function, UhtProperty paramProperty)
|
||||
{
|
||||
if (defaultValue == "None")
|
||||
{
|
||||
builder.AppendLine($"FName {variableName} = FName.None;");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.AppendLine($"FName {variableName} = new FName(\"{defaultValue}\");");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user