Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

View File

@ -0,0 +1,51 @@
using UnrealBuildTool;
public class UnrealSharpEditor : ModuleRules
{
public UnrealSharpEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"UnrealSharpBinds"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"EditorSubsystem",
"UnrealSharpCore",
"UnrealEd",
"UnrealSharpProcHelper",
"BlueprintGraph",
"ToolMenus",
"EditorFramework",
"InputCore",
"AppFramework",
"EditorStyle",
"Projects",
"GameplayTags",
"DeveloperSettings",
"UnrealSharpBlueprint",
"Kismet",
"KismetCompiler",
"BlueprintEditorLibrary",
"SubobjectDataInterface",
"AssetTools",
"UnrealSharpRuntimeGlue",
"PluginBrowser",
"UnrealSharpUtilities",
}
);
PublicDefinitions.Add("SkipGlueGeneration");
}
}