Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

View File

@ -0,0 +1,14 @@
#include "CSFieldName.h"
#include "UnrealSharpUtilities/UnrealSharpUtils.h"
#include "Utils/CSClassUtilities.h"
FCSFieldName::FCSFieldName(UField* Field)
{
if (UClass* Class = Cast<UClass>(Field))
{
Field = FCSClassUtilities::GetFirstNativeClass(Class);
}
Name = Field->GetFName();
Namespace = FCSUnrealSharpUtils::GetNamespace(Field);
}