@ -0,0 +1,28 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "K2Node_CSAsyncAction.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/UObjectGlobals.h"
|
||||
|
||||
#include "K2Node_CSCancellableAsyncAction.generated.h"
|
||||
|
||||
class FBlueprintActionDatabaseRegistrar;
|
||||
class UObject;
|
||||
|
||||
UCLASS()
|
||||
class UK2Node_CSCancellableAsyncAction : public UK2Node_CSAsyncAction
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UK2Node_CSCancellableAsyncAction();
|
||||
|
||||
// UK2Node interface
|
||||
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
|
||||
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
|
||||
// End of UK2Node interface
|
||||
};
|
||||
Reference in New Issue
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