Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

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@ -0,0 +1,23 @@
#pragma once
#include "CSExportedFunction.h"
// Native bound function. If you want to bind a function to C#, use this macro.
// The managed delegate signature must match the native function signature + outer name, and all params need to be blittable.
#define UNREALSHARP_FUNCTION()
class FCSBindsManager
{
public:
static FCSBindsManager* Get();
UNREALSHARPBINDS_API static void RegisterExportedFunction(const FName& ClassName, const FCSExportedFunction& ExportedFunction);
UNREALSHARPBINDS_API static void* GetBoundFunction(const TCHAR* InOuterName, const TCHAR* InFunctionName, int32 ManagedFunctionSize);
private:
FCSBindsManager() = default;
static FCSBindsManager* BindsManagerInstance;
TMap<FName, TArray<FCSExportedFunction>> ExportedFunctionsMap;
};