Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

View File

@ -0,0 +1,15 @@
#include "CSAsyncLoadSoftObjectPtr.h"
#include "Engine/AssetManager.h"
#include "Engine/StreamableManager.h"
void UCSAsyncLoadSoftPtr::LoadSoftObjectPaths(const TArray<FSoftObjectPath>& SoftObjectPtr)
{
UAssetManager::Get().GetStreamableManager().RequestAsyncLoad(SoftObjectPtr,
FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadSoftPtr::OnAsyncLoadComplete));
}
void UCSAsyncLoadSoftPtr::OnAsyncLoadComplete()
{
InvokeManagedCallback();
}