| @ -0,0 +1,13 @@ | ||||
| #include "CSAsyncLoadPrimaryDataAssets.h" | ||||
| #include "Engine/AssetManager.h" | ||||
|  | ||||
| void UCSAsyncLoadPrimaryDataAssets::LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles) | ||||
| { | ||||
| 	UAssetManager& AssetManager = UAssetManager::Get(); | ||||
| 	AssetManager.LoadPrimaryAssets(AssetIds, AssetBundles, FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded)); | ||||
| } | ||||
|  | ||||
| void UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded() | ||||
| { | ||||
| 	InvokeManagedCallback(); | ||||
| } | ||||
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