Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

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@ -0,0 +1,13 @@
#include "CSAsyncLoadPrimaryDataAssets.h"
#include "Engine/AssetManager.h"
void UCSAsyncLoadPrimaryDataAssets::LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles)
{
UAssetManager& AssetManager = UAssetManager::Get();
AssetManager.LoadPrimaryAssets(AssetIds, AssetBundles, FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded));
}
void UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded()
{
InvokeManagedCallback();
}