@ -0,0 +1,39 @@
|
||||
namespace UnrealSharpBuildTool.Actions;
|
||||
|
||||
public class BuildWeave : BuildToolAction
|
||||
{
|
||||
public override bool RunAction()
|
||||
{
|
||||
BuildSolution buildSolution = new BuildUserSolution();
|
||||
WeaveProject weaveProject = new WeaveProject();
|
||||
return buildSolution.RunAction() && weaveProject.RunAction() && AddLaunchSettings();
|
||||
}
|
||||
|
||||
bool AddLaunchSettings()
|
||||
{
|
||||
List<FileInfo> allProjectFiles = Program.GetAllProjectFiles(new DirectoryInfo(Program.GetProjectDirectory()));
|
||||
|
||||
foreach (FileInfo projectFile in allProjectFiles)
|
||||
{
|
||||
if (projectFile.Directory!.Name.EndsWith(".Glue"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string csProjectPath = Path.Combine(Program.GetScriptFolder(), projectFile.Directory.Name);
|
||||
string propertiesDirectoryPath = Path.Combine(csProjectPath, "Properties");
|
||||
string launchSettingsPath = Path.Combine(propertiesDirectoryPath, "launchSettings.json");
|
||||
if (!Directory.Exists(propertiesDirectoryPath))
|
||||
{
|
||||
Directory.CreateDirectory(propertiesDirectoryPath);
|
||||
}
|
||||
if (File.Exists(launchSettingsPath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Program.CreateOrUpdateLaunchSettings(launchSettingsPath);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user