Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

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using System.Collections.ObjectModel;
namespace UnrealSharpBuildTool.Actions;
public class BuildSolution : BuildToolAction
{
private readonly BuildConfig _buildConfig;
private readonly string _folder;
private readonly Collection<string>? _extraArguments;
public BuildSolution(string folder, Collection<string>? extraArguments = null, BuildConfig buildConfig = BuildConfig.Debug)
{
_folder = Program.FixPath(folder);
_buildConfig = buildConfig;
_extraArguments = extraArguments;
}
public override bool RunAction()
{
if (!Directory.Exists(_folder))
{
throw new Exception($"Couldn't find the solution file at \"{_folder}\"");
}
using BuildToolProcess buildSolutionProcess = new BuildToolProcess();
if (_buildConfig == BuildConfig.Publish)
{
buildSolutionProcess.StartInfo.ArgumentList.Add("publish");
}
else
{
buildSolutionProcess.StartInfo.ArgumentList.Add("build");
}
buildSolutionProcess.StartInfo.ArgumentList.Add($"{_folder}");
buildSolutionProcess.StartInfo.ArgumentList.Add("--configuration");
buildSolutionProcess.StartInfo.ArgumentList.Add(Program.GetBuildConfiguration(_buildConfig));
buildSolutionProcess.StartInfo.WorkingDirectory = _folder;
if (_extraArguments != null)
{
foreach (var argument in _extraArguments)
{
buildSolutionProcess.StartInfo.ArgumentList.Add(argument);
}
}
return buildSolutionProcess.StartBuildToolProcess();
}
}

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namespace UnrealSharpBuildTool.Actions;
public abstract class BuildToolAction
{
public static bool InitializeAction()
{
BuildToolAction buildToolAction = Program.BuildToolOptions.Action switch
{
BuildAction.Build => new BuildUserSolution(),
BuildAction.Clean => new CleanSolution(),
BuildAction.GenerateProject => new GenerateProject(),
BuildAction.UpdateProjectDependencies => new UpdateProjectDependencies(),
BuildAction.Rebuild => new RebuildSolution(),
BuildAction.Weave => new WeaveProject(),
BuildAction.PackageProject => new PackageProject(),
BuildAction.GenerateSolution => new GenerateSolution(),
BuildAction.BuildWeave => new BuildWeave(),
_ => throw new Exception($"Can't find build action with name \"{Program.BuildToolOptions.Action}\"")
};
return buildToolAction.RunAction();
}
public abstract bool RunAction();
}

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using System.Collections.ObjectModel;
namespace UnrealSharpBuildTool.Actions;
public class BuildUserSolution : BuildSolution
{
public BuildUserSolution(Collection<string>? extraArguments = null, BuildConfig buildConfig = BuildConfig.Debug)
: base(Program.GetScriptFolder(), extraArguments, buildConfig)
{
}
}

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namespace UnrealSharpBuildTool.Actions;
public class BuildWeave : BuildToolAction
{
public override bool RunAction()
{
BuildSolution buildSolution = new BuildUserSolution();
WeaveProject weaveProject = new WeaveProject();
return buildSolution.RunAction() && weaveProject.RunAction() && AddLaunchSettings();
}
bool AddLaunchSettings()
{
List<FileInfo> allProjectFiles = Program.GetAllProjectFiles(new DirectoryInfo(Program.GetProjectDirectory()));
foreach (FileInfo projectFile in allProjectFiles)
{
if (projectFile.Directory!.Name.EndsWith(".Glue"))
{
continue;
}
string csProjectPath = Path.Combine(Program.GetScriptFolder(), projectFile.Directory.Name);
string propertiesDirectoryPath = Path.Combine(csProjectPath, "Properties");
string launchSettingsPath = Path.Combine(propertiesDirectoryPath, "launchSettings.json");
if (!Directory.Exists(propertiesDirectoryPath))
{
Directory.CreateDirectory(propertiesDirectoryPath);
}
if (File.Exists(launchSettingsPath))
{
return true;
}
Program.CreateOrUpdateLaunchSettings(launchSettingsPath);
}
return true;
}
}

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namespace UnrealSharpBuildTool.Actions;
public class CleanSolution : BuildToolAction
{
public override bool RunAction()
{
using BuildToolProcess cleanProcess = new BuildToolProcess();
string unrealSharpBinaries = Program.GetOutputPath();
if (Directory.Exists(unrealSharpBinaries))
{
Directory.Delete(unrealSharpBinaries, true);
}
return cleanProcess.StartBuildToolProcess();
}
}

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using System.Xml;
using Newtonsoft.Json;
namespace UnrealSharpBuildTool.Actions;
public class GenerateProject : BuildToolAction
{
private string _projectPath = string.Empty;
private string _projectFolder = string.Empty;
private string _projectRoot = string.Empty;
bool ContainsUPluginOrUProjectFile(string folder)
{
string[] files = Directory.GetFiles(folder, "*.*", SearchOption.AllDirectories);
foreach (string file in files)
{
if (file.EndsWith(".uplugin", StringComparison.OrdinalIgnoreCase) || file.EndsWith(".uproject", StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
return false;
}
public override bool RunAction()
{
string folder = Program.TryGetArgument("NewProjectFolder");
_projectRoot = Program.TryGetArgument("ProjectRoot");
if (!ContainsUPluginOrUProjectFile(_projectRoot))
{
throw new InvalidOperationException("Project folder must contain a .uplugin or .uproject file.");
}
if (folder == _projectRoot)
{
folder = Path.Combine(folder, "Script");
}
string projectName = Program.TryGetArgument("NewProjectName");
string csProjFileName = $"{projectName}.csproj";
if (!Directory.Exists(folder))
{
Directory.CreateDirectory(folder);
}
_projectFolder = Path.Combine(folder, projectName);
_projectPath = Path.Combine(_projectFolder, csProjFileName);
string version = Program.GetVersion();
using BuildToolProcess generateProjectProcess = new BuildToolProcess();
// Create a class library.
generateProjectProcess.StartInfo.ArgumentList.Add("new");
generateProjectProcess.StartInfo.ArgumentList.Add("classlib");
// Assign project name to the class library.
generateProjectProcess.StartInfo.ArgumentList.Add("-n");
generateProjectProcess.StartInfo.ArgumentList.Add(projectName);
// Set the target framework to the current version.
generateProjectProcess.StartInfo.ArgumentList.Add("-f");
generateProjectProcess.StartInfo.ArgumentList.Add(version);
generateProjectProcess.StartInfo.WorkingDirectory = folder;
if (!generateProjectProcess.StartBuildToolProcess())
{
return false;
}
// dotnet new class lib generates a file named Class1, remove it.
string myClassFile = Path.Combine(_projectFolder, "Class1.cs");
if (File.Exists(myClassFile))
{
File.Delete(myClassFile);
}
string slnPath = Program.GetSolutionFile();
if (!File.Exists(slnPath))
{
GenerateSolution generateSolution = new GenerateSolution();
generateSolution.RunAction();
}
if (Program.HasArgument("SkipUSharpProjSetup"))
{
return true;
}
AddLaunchSettings();
ModifyCSProjFile();
string relativePath = Path.GetRelativePath(Program.GetScriptFolder(), _projectPath);
AddProjectToSln(relativePath);
return true;
}
public static void AddProjectToSln(string relativePath)
{
AddProjectToSln([relativePath]);
}
public static void AddProjectToSln(List<string> relativePaths)
{
foreach (IGrouping<string, string> projects in GroupPathsBySolutionFolder(relativePaths))
{
using BuildToolProcess addProjectToSln = new BuildToolProcess();
addProjectToSln.StartInfo.ArgumentList.Add("sln");
addProjectToSln.StartInfo.ArgumentList.Add("add");
foreach (string relativePath in projects)
{
addProjectToSln.StartInfo.ArgumentList.Add(relativePath);
}
addProjectToSln.StartInfo.ArgumentList.Add("-s");
addProjectToSln.StartInfo.ArgumentList.Add(projects.Key);
addProjectToSln.StartInfo.WorkingDirectory = Program.GetScriptFolder();
addProjectToSln.StartBuildToolProcess();
}
}
private static IEnumerable<IGrouping<string, string>> GroupPathsBySolutionFolder(List<string> relativePaths)
{
return relativePaths.GroupBy(GetPathRelativeToProject)!;
}
private static string GetPathRelativeToProject(string path)
{
var fullPath = Path.GetFullPath(path, Program.GetScriptFolder());
var relativePath = Path.GetRelativePath(Program.GetProjectDirectory(), fullPath);
var projectDirName = Path.GetDirectoryName(relativePath)!;
// If we're in the script folder we want these to be in the Script solution folder, otherwise we want these to
// be in the directory for the plugin itself.
var containingDirName = Path.GetDirectoryName(projectDirName)!;
return containingDirName == "Script" ? containingDirName : Path.GetDirectoryName(containingDirName)!;
}
private void ModifyCSProjFile()
{
try
{
XmlDocument csprojDocument = new XmlDocument();
csprojDocument.Load(_projectPath);
if (csprojDocument.SelectSingleNode("//ItemGroup") is not XmlElement newItemGroup)
{
newItemGroup = csprojDocument.CreateElement("ItemGroup");
csprojDocument.DocumentElement!.AppendChild(newItemGroup);
}
AppendProperties(csprojDocument);
AppendConstantDefines(csprojDocument);
AppendReference(csprojDocument, newItemGroup, "UnrealSharp", GetPathToBinaries());
AppendReference(csprojDocument, newItemGroup, "UnrealSharp.Core", GetPathToBinaries());
AppendSourceGeneratorReference(csprojDocument, newItemGroup);
if (!Program.HasArgument("SkipIncludeProjectGlue"))
{
AppendGeneratedCode(csprojDocument, newItemGroup);
}
foreach (string dependency in Program.GetArguments("Dependency"))
{
AddDependency(csprojDocument, newItemGroup, dependency);
}
csprojDocument.Save(_projectPath);
}
catch (Exception ex)
{
throw new InvalidOperationException($"An error occurred while updating the .csproj file: {ex.Message}", ex);
}
}
private void AddProperty(string name, string value, XmlDocument doc, XmlNode propertyGroup)
{
XmlNode? newProperty = propertyGroup.SelectSingleNode(name);
if (newProperty == null)
{
newProperty = doc.CreateElement(name);
propertyGroup.AppendChild(newProperty);
}
newProperty.InnerText = value;
}
private void AppendProperties(XmlDocument doc)
{
XmlNode? propertyGroup = doc.SelectSingleNode("//PropertyGroup");
if (propertyGroup == null)
{
propertyGroup = doc.CreateElement("PropertyGroup");
}
AddProperty("CopyLocalLockFileAssembliesName", "true", doc, propertyGroup);
AddProperty("AllowUnsafeBlocks", "true", doc, propertyGroup);
AddProperty("EnableDynamicLoading", "true", doc, propertyGroup);
}
private void AddConstDefine(string value, XmlDocument doc, XmlNode propertyGroup, string? condition = null)
{
var newProperty = doc.CreateElement("DefineConstants");
propertyGroup.AppendChild(newProperty);
newProperty.InnerText = value;
if (condition is not null)
{
newProperty.SetAttribute("Condition", condition);
}
}
private void AppendConstantDefines(XmlDocument doc)
{
var propertyGroup = doc.CreateElement("PropertyGroup");
AddConstDefine("WITH_EDITOR", doc, propertyGroup);
AddConstDefine("$(DefineConstants.Replace('WITH_EDITOR;', '').Replace('WITH_EDITOR', ''))", doc, propertyGroup,
"'$(DisableWithEditor)' == 'true'");
AddConstDefine("$(DefineConstants);$(DefineAdditionalConstants)", doc, propertyGroup,
"'$(DefineAdditionalConstants)' != ''");
}
private string GetPathToBinaries()
{
string directoryPath = Path.GetDirectoryName(_projectPath)!;
string unrealSharpPath = GetRelativePathToUnrealSharp(directoryPath);
return Path.Combine(unrealSharpPath, "Binaries", "Managed");
}
private void AppendReference(XmlDocument doc, XmlElement itemGroup, string referenceName, string binPath)
{
XmlElement referenceElement = doc.CreateElement("Reference");
referenceElement.SetAttribute("Include", referenceName);
XmlElement hintPath = doc.CreateElement("HintPath");
hintPath.InnerText = Path.Combine(binPath, Program.GetVersion(), referenceName + ".dll");
referenceElement.AppendChild(hintPath);
itemGroup.AppendChild(referenceElement);
}
private void AppendSourceGeneratorReference(XmlDocument doc, XmlElement itemGroup)
{
string sourceGeneratorPath = Path.Combine(GetPathToBinaries(), "UnrealSharp.SourceGenerators.dll");
XmlElement sourceGeneratorReference = doc.CreateElement("Analyzer");
sourceGeneratorReference.SetAttribute("Include", sourceGeneratorPath);
itemGroup.AppendChild(sourceGeneratorReference);
}
private void AppendPackageReference(XmlDocument doc, XmlElement itemGroup, string packageName, string packageVersion)
{
XmlElement packageReference = doc.CreateElement("PackageReference");
packageReference.SetAttribute("Include", packageName);
packageReference.SetAttribute("Version", packageVersion);
itemGroup.AppendChild(packageReference);
}
private void AppendGeneratedCode(XmlDocument doc, XmlElement itemGroup)
{
string providedGlueName = Program.TryGetArgument("GlueProjectName");
string scriptFolder = string.IsNullOrEmpty(_projectRoot) ? Program.GetScriptFolder() : Path.Combine(_projectRoot, "Script");
string generatedGluePath = Path.Combine(scriptFolder, providedGlueName, $"{providedGlueName}.csproj");
AddDependency(doc, itemGroup, generatedGluePath);
}
private void AddDependency(XmlDocument doc, XmlElement itemGroup, string dependency)
{
string relativePath = GetRelativePath(_projectFolder, dependency);
XmlElement generatedCode = doc.CreateElement("ProjectReference");
generatedCode.SetAttribute("Include", relativePath);
itemGroup.AppendChild(generatedCode);
}
private string GetRelativePathToUnrealSharp(string basePath)
{
string targetPath = Path.Combine(basePath, Program.BuildToolOptions.PluginDirectory);
return GetRelativePath(basePath, targetPath);
}
public static string GetRelativePath(string basePath, string targetPath)
{
Uri baseUri = new Uri(basePath.EndsWith(Path.DirectorySeparatorChar.ToString())
? basePath
: basePath + Path.DirectorySeparatorChar);
Uri targetUri = new Uri(targetPath);
Uri relativeUri = baseUri.MakeRelativeUri(targetUri);
return OperatingSystem.IsWindows() ? Uri.UnescapeDataString(relativeUri.ToString()).Replace('/', '\\') : Uri.UnescapeDataString(relativeUri.ToString());
}
void AddLaunchSettings()
{
string csProjectPath = Path.Combine(Program.GetScriptFolder(), _projectFolder);
string propertiesDirectoryPath = Path.Combine(csProjectPath, "Properties");
string launchSettingsPath = Path.Combine(propertiesDirectoryPath, "launchSettings.json");
if (!Directory.Exists(propertiesDirectoryPath))
{
Directory.CreateDirectory(propertiesDirectoryPath);
}
if (File.Exists(launchSettingsPath))
{
return;
}
Program.CreateOrUpdateLaunchSettings(launchSettingsPath);
}
}
public class Root
{
[JsonProperty("profiles")]
public Profiles Profiles { get; set; } = new Profiles();
}
public class Profiles
{
[JsonProperty("UnrealSharp")]
public Profile ProfileName { get; set; } = new Profile();
}
public class Profile
{
[JsonProperty("commandName")]
public string CommandName { get; set; } = string.Empty;
[JsonProperty("executablePath")]
public string ExecutablePath { get; set; } = string.Empty;
[JsonProperty("commandLineArgs")]
public string CommandLineArgs { get; set; } = string.Empty;
}

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namespace UnrealSharpBuildTool.Actions;
public class GenerateSolution : BuildToolAction
{
public override bool RunAction()
{
using BuildToolProcess generateSln = new BuildToolProcess();
// Create a solution.
generateSln.StartInfo.ArgumentList.Add("new");
generateSln.StartInfo.ArgumentList.Add("sln");
// Assign project name to the solution.
generateSln.StartInfo.ArgumentList.Add("-n");
generateSln.StartInfo.ArgumentList.Add(Program.GetProjectNameAsManaged());
generateSln.StartInfo.WorkingDirectory = Program.GetScriptFolder();
// Force the creation of the solution.
generateSln.StartInfo.ArgumentList.Add("--force");
generateSln.StartBuildToolProcess();
List<string> existingProjectsList = GetExistingProjects()
.Select(x => Path.GetRelativePath(Program.GetScriptFolder(), x))
.ToList();
GenerateProject.AddProjectToSln(existingProjectsList);
return true;
}
private static IEnumerable<string> GetExistingProjects()
{
var scriptsDirectory = new DirectoryInfo(Program.GetScriptFolder());
var pluginsDirectory = new DirectoryInfo(Program.GetPluginsFolder());
return FindCSharpProjects(scriptsDirectory)
.Concat(pluginsDirectory.EnumerateFiles("*.uplugin", SearchOption.AllDirectories)
.Select(x => x.Directory)
.SelectMany(x => x!.EnumerateDirectories("Script"))
.SelectMany(FindCSharpProjects))
.Select(x => x.FullName);
}
private static IEnumerable<FileInfo> FindCSharpProjects(DirectoryInfo directoryInfo)
{
IEnumerable<FileInfo> files = directoryInfo.EnumerateFiles("*.csproj", SearchOption.AllDirectories);
return files;
}
}

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using System.Collections.ObjectModel;
namespace UnrealSharpBuildTool.Actions;
public class PackageProject : BuildToolAction
{
public override bool RunAction()
{
string archiveDirectoryPath = Program.TryGetArgument("ArchiveDirectory");
if (string.IsNullOrEmpty(archiveDirectoryPath))
{
throw new Exception("ArchiveDirectory argument is required for the Publish action.");
}
string rootProjectPath = Path.Combine(archiveDirectoryPath, Program.BuildToolOptions.ProjectName);
string binariesPath = Program.GetOutputPath(rootProjectPath);
string bindingsPath = Path.Combine(Program.BuildToolOptions.PluginDirectory, "Managed", "UnrealSharp");
string bindingsOutputPath = Path.Combine(Program.BuildToolOptions.PluginDirectory, "Intermediate", "Build", "Managed");
Collection<string> extraArguments =
[
"--self-contained",
"--runtime",
"win-x64",
"-p:DisableWithEditor=true",
$"-p:PublishDir=\"{binariesPath}\"",
$"-p:OutputPath=\"{bindingsOutputPath}\"",
];
BuildSolution buildBindings = new BuildSolution(bindingsPath, extraArguments, BuildConfig.Publish);
buildBindings.RunAction();
BuildUserSolution buildUserSolution = new BuildUserSolution(null, BuildConfig.Publish);
buildUserSolution.RunAction();
WeaveProject weaveProject = new WeaveProject(binariesPath);
weaveProject.RunAction();
return true;
}
}

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using System.Collections.ObjectModel;
namespace UnrealSharpBuildTool.Actions;
public class RebuildSolution : BuildToolAction
{
public override bool RunAction()
{
CleanSolution cleanSolutionProcess = new CleanSolution();
if (!cleanSolutionProcess.RunAction())
{
return false;
}
BuildSolution buildSolution = new BuildUserSolution();
if (!buildSolution.RunAction())
{
return false;
}
return true;
}
}

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using System.Collections.Immutable;
using System.Xml;
namespace UnrealSharpBuildTool.Actions;
public class UpdateProjectDependencies : BuildToolAction
{
private string _projectPath = string.Empty;
private string _projectFolder = string.Empty;
private ImmutableList<string> _dependencies = ImmutableList<string>.Empty;
private HashSet<string> _existingDependencies = new HashSet<string>();
public override bool RunAction()
{
_projectPath = Program.TryGetArgument("ProjectPath");
_projectFolder = Directory.GetParent(_projectPath)!.FullName;
_dependencies = Program.GetArguments("Dependency").ToImmutableList();
Console.WriteLine($"Project Path: {_projectPath}");
Console.WriteLine($"Project Folder: {_projectFolder}");
UpdateProject();
return true;
}
private void UpdateProject()
{
try
{
XmlDocument csprojDocument = new XmlDocument();
csprojDocument.Load(_projectPath);
XmlNodeList itemGroups = csprojDocument.SelectNodes("//ItemGroup")!;
_existingDependencies = itemGroups
.OfType<XmlElement>()
.Where(x => x.Name == "ItemGroup")
.SelectMany(x => x.ChildNodes.OfType<XmlElement>())
.Where(x => x.Name == "ProjectReference")
.Select(x => x.GetAttribute("Include"))
.ToHashSet();
XmlElement? newItemGroup = itemGroups.OfType<XmlElement>().FirstOrDefault();
if (newItemGroup is null)
{
newItemGroup = csprojDocument.CreateElement("ItemGroup");
csprojDocument.DocumentElement!.AppendChild(newItemGroup);
}
foreach (string dependency in _dependencies)
{
AddDependency(csprojDocument, newItemGroup, dependency);
}
csprojDocument.Save(_projectPath);
}
catch (Exception ex)
{
throw new InvalidOperationException($"An error occurred while updating the .csproj file: {ex.Message}", ex);
}
}
private void AddDependency(XmlDocument doc, XmlElement itemGroup, string dependency)
{
string relativePath = GenerateProject.GetRelativePath(_projectFolder, dependency);
if (_existingDependencies.Contains(relativePath))
{
return;
}
XmlElement generatedCode = doc.CreateElement("ProjectReference");
generatedCode.SetAttribute("Include", relativePath);
itemGroup.AppendChild(generatedCode);
}
}

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namespace UnrealSharpBuildTool.Actions;
public class WeaveProject : BuildToolAction
{
readonly string _outputDirectory;
public WeaveProject(string outputDirectory = "")
{
_outputDirectory = string.IsNullOrEmpty(outputDirectory) ? Program.GetOutputPath() : outputDirectory;
}
public override bool RunAction()
{
string weaverPath = Program.GetWeaver();
if (!File.Exists(weaverPath))
{
throw new Exception("Couldn't find the weaver");
}
DirectoryInfo scriptRootDirInfo = new DirectoryInfo(Program.GetProjectDirectory());
return Weave(scriptRootDirInfo, weaverPath);
}
private bool Weave(DirectoryInfo scriptFolder, string weaverPath)
{
Dictionary<string, List<FileInfo>> projectFiles = Program.GetProjectFilesByDirectory(scriptFolder);
List<FileInfo> allProjectFiles = projectFiles.Values.SelectMany(x => x).ToList();
if (allProjectFiles.Count == 0)
{
Console.WriteLine("No project files found. Skipping weaving...");
return true;
}
using BuildToolProcess weaveProcess = new BuildToolProcess();
weaveProcess.StartInfo.ArgumentList.Add(weaverPath);
weaveProcess.StartInfo.WorkingDirectory = Directory.GetCurrentDirectory();
bool foundValidProject = false;
foreach (FileInfo projectFile in allProjectFiles)
{
weaveProcess.StartInfo.ArgumentList.Add("-p");
string csProjName = Path.GetFileNameWithoutExtension(projectFile.Name);
string assemblyPath = Path.Combine(projectFile.DirectoryName!, "bin",
Program.GetBuildConfiguration(), Program.GetVersion(), csProjName + ".dll");
weaveProcess.StartInfo.ArgumentList.Add(assemblyPath);
foundValidProject = true;
}
if (!foundValidProject)
{
Console.WriteLine("No valid project found to weave. Skipping weaving...");
return true;
}
// Add path to the output folder for the weaver.
weaveProcess.StartInfo.ArgumentList.Add("-o");
weaveProcess.StartInfo.ArgumentList.Add($"{Program.FixPath(_outputDirectory)}");
return weaveProcess.StartBuildToolProcess();
}
}