117
Plugins/UnrealSharp/Config/Default.UnrealSharpTypes.json
Normal file
117
Plugins/UnrealSharp/Config/Default.UnrealSharpTypes.json
Normal file
@ -0,0 +1,117 @@
|
||||
{
|
||||
"Structs": {
|
||||
"CustomTypes": [
|
||||
"FInstancedStruct"
|
||||
],
|
||||
"BlittableTypes": [
|
||||
{
|
||||
"Name": "EStreamingSourcePriority"
|
||||
},
|
||||
{
|
||||
"Name": "ETriggerEvent"
|
||||
},
|
||||
{
|
||||
"Name": "FVector",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector"
|
||||
},
|
||||
{
|
||||
"Name": "FVector2D",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector2D"
|
||||
},
|
||||
{
|
||||
"Name": "FVector_NetQuantize",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector"
|
||||
},
|
||||
{
|
||||
"Name": "FVector_NetQuantize10",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector"
|
||||
},
|
||||
{
|
||||
"Name": "FVector_NetQuantize100",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector"
|
||||
},
|
||||
{
|
||||
"Name": "FVector_NetQuantizeNormal",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector"
|
||||
},
|
||||
{
|
||||
"Name": "FVector2f",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector2f"
|
||||
},
|
||||
{
|
||||
"Name": "FVector3f",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector3f"
|
||||
},
|
||||
{
|
||||
"Name": "FVector4f",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector4f"
|
||||
},
|
||||
{
|
||||
"Name": "FQuatf4",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FVector4f"
|
||||
},
|
||||
{
|
||||
"Name": "FRotator",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FRotator"
|
||||
},
|
||||
{
|
||||
"Name": "FMatrix44f",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FMatrix44f"
|
||||
},
|
||||
{
|
||||
"Name": "FTransform",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FTransform"
|
||||
},
|
||||
{
|
||||
"Name": "FTimerHandle",
|
||||
"ManagedType": "UnrealSharp.Engine.FTimerHandle"
|
||||
},
|
||||
{
|
||||
"Name": "FInputActionValue",
|
||||
"ManagedType": "UnrealSharp.EnhancedInput.FInputActionValue"
|
||||
},
|
||||
{
|
||||
"Name": "FRandomStream",
|
||||
"ManagedType": "UnrealSharp.CoreUObject.FRandomStream"
|
||||
},
|
||||
{
|
||||
"Name": "FSubsystemCollectionBaseRef",
|
||||
"ManagedType": "UnrealSharp.UnrealSharpCore.FSubsystemCollectionBaseRef"
|
||||
}
|
||||
],
|
||||
"NativelyTranslatableTypes": [
|
||||
{
|
||||
"Name": "FMoverDataCollection",
|
||||
"HasDestructor": false
|
||||
},
|
||||
{
|
||||
"Name": "FPaintContext",
|
||||
"HasDestructor": false
|
||||
},
|
||||
{
|
||||
"Name": "FGeometry",
|
||||
"HasDestructor": false
|
||||
},
|
||||
{
|
||||
"Name": "FGameplayEffectSpec",
|
||||
"HasDestructor": true
|
||||
},
|
||||
{
|
||||
"Name": "FGameplayEffectSpecHandle",
|
||||
"HasDestructor": true
|
||||
},
|
||||
{
|
||||
"Name": "FKeyEvent",
|
||||
"HasDestructor": false
|
||||
},
|
||||
{
|
||||
"Name": "FInputEvent",
|
||||
"HasDestructor": false
|
||||
},
|
||||
{
|
||||
"Name": "FKey",
|
||||
"HasDestructor": false
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
5
Plugins/UnrealSharp/Config/DefaultUnrealSharp.ini
Normal file
5
Plugins/UnrealSharp/Config/DefaultUnrealSharp.ini
Normal file
@ -0,0 +1,5 @@
|
||||
[CoreRedirects]
|
||||
+ClassRedirects=(OldName="/Script/CSharpForUE.CSClass",NewName="/Script/UnrealSharpCore.CSClass")
|
||||
+StructRedirects=(OldName="/Script/CSharpForUE.CSScriptStruct",NewName="/Script/UnrealSharpCore.CSScriptStruct")
|
||||
+EnumRedirects=(OldName="/Script/CSharpForUE.CSEnum",NewName="/Script/UnrealSharpCore.CSEnum")
|
||||
+ClassRedirects=(OldName="/Script/UnrealSharpCore.CSDeveloperSettings",NewName="/Script/UnrealSharpCore.CSUnrealSharpSettings")
|
||||
8
Plugins/UnrealSharp/Config/FilterPlugin.ini
Normal file
8
Plugins/UnrealSharp/Config/FilterPlugin.ini
Normal file
@ -0,0 +1,8 @@
|
||||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
||||
Reference in New Issue
Block a user