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							| @ -0,0 +1,213 @@ | ||||
| # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake | ||||
| # files which are included with CMake 2.8.4 | ||||
| # It has been altered for iOS development | ||||
|  | ||||
| # Options: | ||||
| # | ||||
| # IOS_PLATFORM = OS (default) or SIMULATOR | ||||
| #   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders | ||||
| #   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. | ||||
| #   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. | ||||
| # | ||||
| # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder | ||||
| #   By default this location is automatcially chosen based on the IOS_PLATFORM value above. | ||||
| #   If set manually, it will override the default location and force the user of a particular Developer Platform | ||||
| # | ||||
| # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder | ||||
| #   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. | ||||
| #   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. | ||||
| #   If set manually, this will force the use of a specific SDK version | ||||
|  | ||||
| # Macros: | ||||
| # | ||||
| # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) | ||||
| #  A convenience macro for setting xcode specific properties on targets | ||||
| #  example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") | ||||
| # | ||||
| # find_host_package (PROGRAM ARGS) | ||||
| #  A macro used to find executable programs on the host system, not within the iOS environment. | ||||
| #  Thanks to the android-cmake project for providing the command | ||||
|  | ||||
| # Standard settings | ||||
| set (CMAKE_SYSTEM_NAME Darwin) | ||||
| set (CMAKE_SYSTEM_VERSION 1) | ||||
| set (UNIX True) | ||||
| set (APPLE True) | ||||
| set (IOS True) | ||||
|  | ||||
| # Required as of cmake 2.8.10 | ||||
| set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) | ||||
|  | ||||
| # Determine the cmake host system version so we know where to find the iOS SDKs | ||||
| find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) | ||||
| if (CMAKE_UNAME) | ||||
| 	exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) | ||||
| 	string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") | ||||
| endif (CMAKE_UNAME) | ||||
|  | ||||
| # Force the compilers to gcc for iOS | ||||
| #include (CMakeForceCompiler) | ||||
| #CMAKE_FORCE_C_COMPILER (/usr/bin/clang Apple) | ||||
| #CMAKE_FORCE_CXX_COMPILER (/usr/bin/clang++ Apple) | ||||
| #set(CMAKE_AR ar CACHE FILEPATH "" FORCE) | ||||
|  | ||||
| # Skip the platform compiler checks for cross compiling | ||||
| set (CMAKE_CXX_COMPILER_WORKS TRUE) | ||||
| set (CMAKE_C_COMPILER_WORKS TRUE) | ||||
|  | ||||
| # All iOS/Darwin specific settings - some may be redundant | ||||
| set (CMAKE_SHARED_LIBRARY_PREFIX "lib") | ||||
| set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") | ||||
| set (CMAKE_SHARED_MODULE_PREFIX "lib") | ||||
| set (CMAKE_SHARED_MODULE_SUFFIX ".so") | ||||
| set (CMAKE_MODULE_EXISTS 1) | ||||
| set (CMAKE_DL_LIBS "") | ||||
|  | ||||
| set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") | ||||
| set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") | ||||
| set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") | ||||
| set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") | ||||
|  | ||||
| # Hidden visibilty is required for cxx on iOS  | ||||
| set (CMAKE_C_FLAGS_INIT "") | ||||
| set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden -isysroot ${CMAKE_OSX_SYSROOT}") | ||||
|  | ||||
| set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") | ||||
| set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") | ||||
|  | ||||
| set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) | ||||
| set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") | ||||
| set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") | ||||
| set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") | ||||
| set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") | ||||
| set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") | ||||
|  | ||||
| # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree | ||||
| # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache | ||||
| # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) | ||||
| # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex | ||||
| if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | ||||
| 	find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) | ||||
| endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | ||||
|  | ||||
| # Setup iOS platform unless specified manually with IOS_PLATFORM | ||||
| if (NOT DEFINED IOS_PLATFORM) | ||||
| 	set (IOS_PLATFORM "OS") | ||||
| endif (NOT DEFINED IOS_PLATFORM) | ||||
| set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") | ||||
|  | ||||
| # Check the platform selection and setup for developer root | ||||
| if (${IOS_PLATFORM} STREQUAL "OS") | ||||
| 	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") | ||||
|  | ||||
| 	# This causes the installers to properly locate the output libraries | ||||
| 	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") | ||||
| elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") | ||||
| 	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") | ||||
|  | ||||
| 	# This causes the installers to properly locate the output libraries | ||||
| 	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") | ||||
| else (${IOS_PLATFORM} STREQUAL "OS") | ||||
| 	message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") | ||||
| endif (${IOS_PLATFORM} STREQUAL "OS") | ||||
|  | ||||
| # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT | ||||
| # Note Xcode 4.3 changed the installation location, choose the most recent one available | ||||
| set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | ||||
| set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | ||||
| if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | ||||
| 	if (EXISTS ${XCODE_POST_43_ROOT}) | ||||
| 		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) | ||||
| 	elseif(EXISTS ${XCODE_PRE_43_ROOT}) | ||||
| 		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) | ||||
| 	endif (EXISTS ${XCODE_POST_43_ROOT}) | ||||
| endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | ||||
| set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") | ||||
|  | ||||
| # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT | ||||
| if (NOT DEFINED CMAKE_IOS_SDK_ROOT) | ||||
| 	file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") | ||||
| 	if (_CMAKE_IOS_SDKS)  | ||||
| 		list (SORT _CMAKE_IOS_SDKS) | ||||
| 		list (REVERSE _CMAKE_IOS_SDKS) | ||||
| 		list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) | ||||
| 	else (_CMAKE_IOS_SDKS) | ||||
| 		message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") | ||||
| 	endif (_CMAKE_IOS_SDKS) | ||||
| 	message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") | ||||
| endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) | ||||
| set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") | ||||
|  | ||||
| # Set the sysroot default to the most recent SDK | ||||
| set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") | ||||
|  | ||||
| # set the architecture for iOS  | ||||
| # NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually | ||||
| if (${IOS_PLATFORM} STREQUAL "OS") | ||||
| 	set (IOS_ARCH armv7) | ||||
| else (${IOS_PLATFORM} STREQUAL "OS") | ||||
| 	set (IOS_ARCH i386) | ||||
| endif (${IOS_PLATFORM} STREQUAL "OS") | ||||
|  | ||||
| set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string  "Build architecture for iOS") | ||||
|  | ||||
| # Set the find root to the iOS developer roots and to user defined paths | ||||
| set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root") | ||||
|  | ||||
| # default to searching for frameworks first | ||||
| set (CMAKE_FIND_FRAMEWORK FIRST) | ||||
|  | ||||
| # set up the default search directories for frameworks | ||||
| set (CMAKE_SYSTEM_FRAMEWORK_PATH | ||||
| 	${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks | ||||
| 	${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks | ||||
| 	${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks | ||||
| ) | ||||
|  | ||||
| # only search the iOS sdks, not the remainder of the host filesystem | ||||
| #set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) | ||||
| #set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||||
| #set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||||
|  | ||||
|  | ||||
| # This little macro lets you set any XCode specific property | ||||
| macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) | ||||
| 	set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) | ||||
| endmacro (set_xcode_property) | ||||
|  | ||||
|  | ||||
| # This macro lets you find executable programs on the host system | ||||
| macro (find_host_package) | ||||
| 	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | ||||
| 	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) | ||||
| 	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) | ||||
| 	set (IOS FALSE) | ||||
|  | ||||
| 	find_package(${ARGN}) | ||||
|  | ||||
| 	set (IOS TRUE) | ||||
| 	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) | ||||
| 	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||||
| 	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||||
| endmacro (find_host_package) | ||||
|  | ||||
| macro(ADD_FRAMEWORK fwname frameworks) | ||||
|     find_library(FRAMEWORK_${fwname} | ||||
|         NAMES ${fwname} | ||||
|         ) | ||||
|     if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND) | ||||
|         MESSAGE(ERROR ": Framework ${fwname} not found") | ||||
|     else() | ||||
|         list(APPEND ${frameworks} ${FRAMEWORK_${fwname}}) | ||||
|         MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}") | ||||
|     endif() | ||||
| endmacro(ADD_FRAMEWORK) | ||||
|  | ||||
| # http://stackoverflow.com/questions/14171740/cmake-with-ios-toolchain-cant-find-threads | ||||
| # http://public.kitware.com/Bug/view.php?id=12288 | ||||
| # Fix for try_compile | ||||
| SET(CMAKE_MACOSX_BUNDLE YES) | ||||
| SET(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer") | ||||
| SET(MACOSX_BUNDLE_GUI_IDENTIFIER "org.racing") | ||||
| # http://stackoverflow.com/questions/11198878/how-do-you-specify-a-universal-ios-application-when-building-through-cmake | ||||
| SET(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2") | ||||
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