初始化提交
This commit is contained in:
		
							
								
								
									
										82
									
								
								Plugins/slua_unreal/External/luasocket/socket.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										82
									
								
								Plugins/slua_unreal/External/luasocket/socket.h
									
									
									
									
										vendored
									
									
										Normal file
									
								
							| @ -0,0 +1,82 @@ | ||||
| #ifndef SOCKET_H | ||||
| #define SOCKET_H | ||||
| /*=========================================================================*\ | ||||
| * Socket compatibilization module | ||||
| * LuaSocket toolkit | ||||
| * | ||||
| * BSD Sockets and WinSock are similar, but there are a few irritating | ||||
| * differences. Also, not all *nix platforms behave the same. This module | ||||
| * (and the associated usocket.h and wsocket.h) factor these differences and | ||||
| * creates a interface compatible with the io.h module. | ||||
| \*=========================================================================*/ | ||||
| #include "io.h" | ||||
|  | ||||
| /*=========================================================================*\ | ||||
| * Platform specific compatibilization | ||||
| \*=========================================================================*/ | ||||
| #ifdef _WIN32 | ||||
| #include "wsocket.h" | ||||
| #else | ||||
| #include "usocket.h" | ||||
| #endif | ||||
|  | ||||
| /*=========================================================================*\ | ||||
| * The connect and accept functions accept a timeout and their | ||||
| * implementations are somewhat complicated. We chose to move | ||||
| * the timeout control into this module for these functions in | ||||
| * order to simplify the modules that use them.  | ||||
| \*=========================================================================*/ | ||||
| #include "timeout.h" | ||||
|  | ||||
| namespace NS_SLUA {     | ||||
|  | ||||
| /* we are lazy... */ | ||||
| typedef struct sockaddr SA; | ||||
|  | ||||
| /*=========================================================================*\ | ||||
| * Functions bellow implement a comfortable platform independent  | ||||
| * interface to sockets | ||||
| \*=========================================================================*/ | ||||
| int socket_open(void); | ||||
| int socket_close(void); | ||||
| void socket_destroy(p_socket ps); | ||||
| void socket_shutdown(p_socket ps, int how);  | ||||
| int socket_sendto(p_socket ps, const char *data, size_t count,  | ||||
|         size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm); | ||||
| int socket_recvfrom(p_socket ps, char *data, size_t count,  | ||||
|         size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm); | ||||
|  | ||||
| void socket_setnonblocking(p_socket ps); | ||||
| void socket_setblocking(p_socket ps); | ||||
|  | ||||
| int socket_waitfd(p_socket ps, int sw, p_timeout tm); | ||||
| int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,  | ||||
|         p_timeout tm); | ||||
|  | ||||
| int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm);  | ||||
| int socket_create(p_socket ps, int domain, int type, int protocol); | ||||
| int socket_bind(p_socket ps, SA *addr, socklen_t addr_len);  | ||||
| int socket_listen(p_socket ps, int backlog); | ||||
| int socket_accept(p_socket ps, p_socket pa, SA *addr,  | ||||
|         socklen_t *addr_len, p_timeout tm); | ||||
|  | ||||
| const char *socket_hoststrerror(int err); | ||||
| const char *socket_gaistrerror(int err); | ||||
| const char *socket_strerror(int err); | ||||
|  | ||||
| /* these are perfect to use with the io abstraction module  | ||||
|    and the buffered input module */ | ||||
| int socket_send(p_socket ps, const char *data, size_t count,  | ||||
|         size_t *sent, p_timeout tm); | ||||
| int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm); | ||||
| int socket_write(p_socket ps, const char *data, size_t count,  | ||||
|         size_t *sent, p_timeout tm); | ||||
| int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm); | ||||
| const char *socket_ioerror(p_socket ps, int err); | ||||
|  | ||||
| int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp); | ||||
| int socket_gethostbyname(const char *addr, struct hostent **hp); | ||||
|  | ||||
| } // end NS_SLUA | ||||
|  | ||||
| #endif /* SOCKET_H */ | ||||
		Reference in New Issue
	
	Block a user