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								Plugins/slua_unreal/External/luasocket/luasocket.h
									
									
									
									
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							| @ -0,0 +1,33 @@ | ||||
| #ifndef LUASOCKET_H | ||||
| #define LUASOCKET_H | ||||
| /*=========================================================================*\ | ||||
| * LuaSocket toolkit | ||||
| * Networking support for the Lua language | ||||
| * Diego Nehab | ||||
| * 9/11/1999 | ||||
| \*=========================================================================*/ | ||||
| #include "lua.h" | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Current socket library version | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| #define LUASOCKET_VERSION    "LuaSocket 3.0-rc1" | ||||
| #define LUASOCKET_COPYRIGHT  "Copyright (C) 1999-2013 Diego Nehab" | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * This macro prefixes all exported API functions | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| #ifndef LUASOCKET_API | ||||
| #define LUASOCKET_API extern | ||||
| #endif | ||||
|  | ||||
| namespace NS_SLUA {     | ||||
|  | ||||
| /*-------------------------------------------------------------------------*\ | ||||
| * Initializes the library. | ||||
| \*-------------------------------------------------------------------------*/ | ||||
| LUASOCKET_API int luaopen_socket_core(lua_State *L); | ||||
|  | ||||
| } // end NS_SLUA | ||||
|  | ||||
| #endif /* LUASOCKET_H */ | ||||
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