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								Plugins/slua_unreal/External/luasocket/buffer.h
									
									
									
									
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							| @ -0,0 +1,49 @@ | ||||
| #ifndef BUF_H | ||||
| #define BUF_H  | ||||
| /*=========================================================================*\ | ||||
| * Input/Output interface for Lua programs | ||||
| * LuaSocket toolkit | ||||
| * | ||||
| * Line patterns require buffering. Reading one character at a time involves | ||||
| * too many system calls and is very slow. This module implements the | ||||
| * LuaSocket interface for input/output on connected objects, as seen by  | ||||
| * Lua programs.  | ||||
| * | ||||
| * Input is buffered. Output is *not* buffered because there was no simple | ||||
| * way of making sure the buffered output data would ever be sent. | ||||
| * | ||||
| * The module is built on top of the I/O abstraction defined in io.h and the | ||||
| * timeout management is done with the timeout.h interface. | ||||
| \*=========================================================================*/ | ||||
| #include "lua.h" | ||||
|  | ||||
| #include "io.h" | ||||
| #include "timeout.h" | ||||
|  | ||||
| /* buffer size in bytes */ | ||||
| #define BUF_SIZE 8192 | ||||
|  | ||||
| namespace NS_SLUA { | ||||
|  | ||||
| /* buffer control structure */ | ||||
| typedef struct t_buffer_ { | ||||
|     double birthday;        /* throttle support info: creation time, */ | ||||
|     size_t sent, received;  /* bytes sent, and bytes received */ | ||||
|     p_io io;                /* IO driver used for this buffer */ | ||||
|     p_timeout tm;           /* timeout management for this buffer */ | ||||
|     size_t first, last;     /* index of first and last bytes of stored data */ | ||||
|     char data[BUF_SIZE];    /* storage space for buffer data */ | ||||
| } t_buffer; | ||||
| typedef t_buffer *p_buffer; | ||||
|  | ||||
| int buffer_open(lua_State *L); | ||||
| void buffer_init(p_buffer buf, p_io io, p_timeout tm); | ||||
| int buffer_meth_send(lua_State *L, p_buffer buf); | ||||
| int buffer_meth_receive(lua_State *L, p_buffer buf); | ||||
| int buffer_meth_getstats(lua_State *L, p_buffer buf); | ||||
| int buffer_meth_setstats(lua_State *L, p_buffer buf); | ||||
| int buffer_isempty(p_buffer buf); | ||||
|  | ||||
| } // end NS_SLUA | ||||
|  | ||||
| #endif /* BUF_H */ | ||||
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