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							| @ -0,0 +1,786 @@ | ||||
| /* | ||||
| ** $Id: luaconf.h,v 1.259 2016/12/22 13:08:50 roberto Exp $ | ||||
| ** Configuration file for Lua | ||||
| ** See Copyright Notice in lua.h | ||||
| */ | ||||
|  | ||||
|  | ||||
| #ifndef luaconf_h | ||||
| #define luaconf_h | ||||
|  | ||||
| #include <limits.h> | ||||
| #include <stddef.h> | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** =================================================================== | ||||
| ** Search for "@@" to find all configurable definitions. | ||||
| ** =================================================================== | ||||
| */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** {==================================================================== | ||||
| ** System Configuration: macros to adapt (if needed) Lua to some | ||||
| ** particular platform, for instance compiling it with 32-bit numbers or | ||||
| ** restricting it to C89. | ||||
| ** ===================================================================== | ||||
| */ | ||||
|  | ||||
| /* | ||||
| @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You | ||||
| ** can also define LUA_32BITS in the make file, but changing here you | ||||
| ** ensure that all software connected to Lua will be compiled with the | ||||
| ** same configuration. | ||||
| */ | ||||
| /* #define LUA_32BITS */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_USE_C89 controls the use of non-ISO-C89 features. | ||||
| ** Define it if you want Lua to avoid the use of a few C99 features | ||||
| ** or Windows-specific features on Windows. | ||||
| */ | ||||
| /* #define LUA_USE_C89 */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** By default, Lua on Windows use (some) specific Windows features | ||||
| */ | ||||
| #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) | ||||
| #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */ | ||||
| #endif | ||||
|  | ||||
|  | ||||
| #if defined(LUA_USE_WINDOWS) | ||||
| #define LUA_DL_DLL	/* enable support for DLL */ | ||||
| #define LUA_USE_C89	/* broadly, Windows is C89 */ | ||||
| #endif | ||||
|  | ||||
|  | ||||
| #if defined(LUA_USE_LINUX) | ||||
| #define LUA_USE_POSIX | ||||
| #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */ | ||||
| #define LUA_USE_READLINE	/* needs some extra libraries */ | ||||
| #endif | ||||
|  | ||||
|  | ||||
| #if defined(LUA_USE_MACOSX) | ||||
| #define LUA_USE_POSIX | ||||
| #define LUA_USE_DLOPEN		/* MacOS does not need -ldl */ | ||||
| #define LUA_USE_READLINE	/* needs an extra library: -lreadline */ | ||||
| #endif | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for | ||||
| ** C89 ('long' and 'double'); Windows always has '__int64', so it does | ||||
| ** not need to use this case. | ||||
| */ | ||||
| #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) | ||||
| #define LUA_C89_NUMBERS | ||||
| #endif | ||||
|  | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'. | ||||
| */ | ||||
| /* avoid undefined shifts */ | ||||
| #if ((INT_MAX >> 15) >> 15) >= 1 | ||||
| #define LUAI_BITSINT	32 | ||||
| #else | ||||
| /* 'int' always must have at least 16 bits */ | ||||
| #define LUAI_BITSINT	16 | ||||
| #endif | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_INT_TYPE defines the type for Lua integers. | ||||
| @@ LUA_FLOAT_TYPE defines the type for Lua floats. | ||||
| ** Lua should work fine with any mix of these options (if supported | ||||
| ** by your C compiler). The usual configurations are 64-bit integers | ||||
| ** and 'double' (the default), 32-bit integers and 'float' (for | ||||
| ** restricted platforms), and 'long'/'double' (for C compilers not | ||||
| ** compliant with C99, which may not have support for 'long long'). | ||||
| */ | ||||
|  | ||||
| /* predefined options for LUA_INT_TYPE */ | ||||
| #define LUA_INT_INT		1 | ||||
| #define LUA_INT_LONG		2 | ||||
| #define LUA_INT_LONGLONG	3 | ||||
|  | ||||
| /* predefined options for LUA_FLOAT_TYPE */ | ||||
| #define LUA_FLOAT_FLOAT		1 | ||||
| #define LUA_FLOAT_DOUBLE	2 | ||||
| #define LUA_FLOAT_LONGDOUBLE	3 | ||||
|  | ||||
| #if defined(LUA_32BITS)		/* { */ | ||||
| /* | ||||
| ** 32-bit integers and 'float' | ||||
| */ | ||||
| #if LUAI_BITSINT >= 32  /* use 'int' if big enough */ | ||||
| #define LUA_INT_TYPE	LUA_INT_INT | ||||
| #else  /* otherwise use 'long' */ | ||||
| #define LUA_INT_TYPE	LUA_INT_LONG | ||||
| #endif | ||||
| #define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT | ||||
|  | ||||
| #elif defined(LUA_C89_NUMBERS)	/* }{ */ | ||||
| /* | ||||
| ** largest types available for C89 ('long' and 'double') | ||||
| */ | ||||
| #define LUA_INT_TYPE	LUA_INT_LONG | ||||
| #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE | ||||
|  | ||||
| #endif				/* } */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** default configuration for 64-bit Lua ('long long' and 'double') | ||||
| */ | ||||
| #if !defined(LUA_INT_TYPE) | ||||
| #define LUA_INT_TYPE	LUA_INT_LONGLONG | ||||
| #endif | ||||
|  | ||||
| #if !defined(LUA_FLOAT_TYPE) | ||||
| #define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE | ||||
| #endif | ||||
|  | ||||
| /* }================================================================== */ | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** {================================================================== | ||||
| ** Configuration for Paths. | ||||
| ** =================================================================== | ||||
| */ | ||||
|  | ||||
| /* | ||||
| ** LUA_PATH_SEP is the character that separates templates in a path. | ||||
| ** LUA_PATH_MARK is the string that marks the substitution points in a | ||||
| ** template. | ||||
| ** LUA_EXEC_DIR in a Windows path is replaced by the executable's | ||||
| ** directory. | ||||
| */ | ||||
| #define LUA_PATH_SEP            ";" | ||||
| #define LUA_PATH_MARK           "?" | ||||
| #define LUA_EXEC_DIR            "!" | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for | ||||
| ** Lua libraries. | ||||
| @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for | ||||
| ** C libraries. | ||||
| ** CHANGE them if your machine has a non-conventional directory | ||||
| ** hierarchy or if you want to install your libraries in | ||||
| ** non-conventional directories. | ||||
| */ | ||||
| #define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR | ||||
| #if defined(_WIN32)	/* { */ | ||||
| /* | ||||
| ** In Windows, any exclamation mark ('!') in the path is replaced by the | ||||
| ** path of the directory of the executable file of the current process. | ||||
| */ | ||||
| #define LUA_LDIR	"!\\lua\\" | ||||
| #define LUA_CDIR	"!\\" | ||||
| #define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\" | ||||
| #define LUA_PATH_DEFAULT  \ | ||||
| 		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \ | ||||
| 		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \ | ||||
| 		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ | ||||
| 		".\\?.lua;" ".\\?\\init.lua" | ||||
| #define LUA_CPATH_DEFAULT \ | ||||
| 		LUA_CDIR"?.dll;" \ | ||||
| 		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ | ||||
| 		LUA_CDIR"loadall.dll;" ".\\?.dll" | ||||
|  | ||||
| #else			/* }{ */ | ||||
|  | ||||
| #define LUA_ROOT	"/usr/local/" | ||||
| #define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR "/" | ||||
| #define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR "/" | ||||
| #define LUA_PATH_DEFAULT  \ | ||||
| 		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \ | ||||
| 		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \ | ||||
| 		"./?.lua;" "./?/init.lua" | ||||
| #define LUA_CPATH_DEFAULT \ | ||||
| 		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" | ||||
| #endif			/* } */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_DIRSEP is the directory separator (for submodules). | ||||
| ** CHANGE it if your machine does not use "/" as the directory separator | ||||
| ** and is not Windows. (On Windows Lua automatically uses "\".) | ||||
| */ | ||||
| #if defined(_WIN32) | ||||
| #define LUA_DIRSEP	"\\" | ||||
| #else | ||||
| #define LUA_DIRSEP	"/" | ||||
| #endif | ||||
|  | ||||
| /* }================================================================== */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** {================================================================== | ||||
| ** Marks for exported symbols in the C code | ||||
| ** =================================================================== | ||||
| */ | ||||
|  | ||||
| /* | ||||
| @@ LUA_API is a mark for all core API functions. | ||||
| @@ LUALIB_API is a mark for all auxiliary library functions. | ||||
| @@ LUAMOD_API is a mark for all standard library opening functions. | ||||
| ** CHANGE them if you need to define those functions in some special way. | ||||
| ** For instance, if you want to create one Windows DLL with the core and | ||||
| ** the libraries, you may want to use the following definition (define | ||||
| ** LUA_BUILD_AS_DLL to get it). | ||||
| */ | ||||
| #if defined(LUA_BUILD_AS_DLL)	/* { */ | ||||
| #if defined(LUA_CORE) || defined(LUA_LIB)	/* { */ | ||||
| #define LUA_API __declspec(dllexport) | ||||
| #else						/* }{ */ | ||||
| #define LUA_API __declspec(dllimport) | ||||
| #endif						/* } */ | ||||
|  | ||||
| #else				/* }{ */ | ||||
|  | ||||
| #define LUA_API		extern | ||||
|  | ||||
| #endif				/* } */ | ||||
|  | ||||
| #if defined(_WIN32) | ||||
| #undef LUA_API | ||||
| #define LUA_API extern "C" __declspec(dllexport) | ||||
| #endif | ||||
|  | ||||
| /* more often than not the libs go together with the core */ | ||||
| #define LUALIB_API	LUA_API | ||||
| #define LUAMOD_API	LUALIB_API | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUAI_FUNC is a mark for all extern functions that are not to be | ||||
| ** exported to outside modules. | ||||
| @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables | ||||
| ** that are not to be exported to outside modules (LUAI_DDEF for | ||||
| ** definitions and LUAI_DDEC for declarations). | ||||
| ** CHANGE them if you need to mark them in some special way. Elf/gcc | ||||
| ** (versions 3.2 and later) mark them as "hidden" to optimize access | ||||
| ** when Lua is compiled as a shared library. Not all elf targets support | ||||
| ** this attribute. Unfortunately, gcc does not offer a way to check | ||||
| ** whether the target offers that support, and those without support | ||||
| ** give a warning about it. To avoid these warnings, change to the | ||||
| ** default definition. | ||||
| */ | ||||
| #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ | ||||
|     defined(__ELF__)		/* { */ | ||||
| #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern | ||||
| #else				/* }{ */ | ||||
| #define LUAI_FUNC	extern | ||||
| #endif				/* } */ | ||||
|  | ||||
| #define LUAI_DDEC	LUAI_FUNC | ||||
| #define LUAI_DDEF	/* empty */ | ||||
|  | ||||
| /* }================================================================== */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** {================================================================== | ||||
| ** Compatibility with previous versions | ||||
| ** =================================================================== | ||||
| */ | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. | ||||
| @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. | ||||
| ** You can define it to get all options, or change specific options | ||||
| ** to fit your specific needs. | ||||
| */ | ||||
| #if defined(LUA_COMPAT_5_2)	/* { */ | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated | ||||
| ** functions in the mathematical library. | ||||
| */ | ||||
| #define LUA_COMPAT_MATHLIB | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. | ||||
| */ | ||||
| #define LUA_COMPAT_BITLIB | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. | ||||
| */ | ||||
| #define LUA_COMPAT_IPAIRS | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for | ||||
| ** manipulating other integer types (lua_pushunsigned, lua_tounsigned, | ||||
| ** luaL_checkint, luaL_checklong, etc.) | ||||
| */ | ||||
| #define LUA_COMPAT_APIINTCASTS | ||||
|  | ||||
| #endif				/* } */ | ||||
|  | ||||
|  | ||||
| #if defined(LUA_COMPAT_5_1)	/* { */ | ||||
|  | ||||
| /* Incompatibilities from 5.2 -> 5.3 */ | ||||
| #define LUA_COMPAT_MATHLIB | ||||
| #define LUA_COMPAT_APIINTCASTS | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. | ||||
| ** You can replace it with 'table.unpack'. | ||||
| */ | ||||
| #define LUA_COMPAT_UNPACK | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. | ||||
| ** You can replace it with 'package.searchers'. | ||||
| */ | ||||
| #define LUA_COMPAT_LOADERS | ||||
|  | ||||
| /* | ||||
| @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. | ||||
| ** You can call your C function directly (with light C functions). | ||||
| */ | ||||
| #define lua_cpcall(L,f,u)  \ | ||||
| 	(lua_pushcfunction(L, (f)), \ | ||||
| 	 lua_pushlightuserdata(L,(u)), \ | ||||
| 	 lua_pcall(L,1,0,0)) | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. | ||||
| ** You can rewrite 'log10(x)' as 'log(x, 10)'. | ||||
| */ | ||||
| #define LUA_COMPAT_LOG10 | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base | ||||
| ** library. You can rewrite 'loadstring(s)' as 'load(s)'. | ||||
| */ | ||||
| #define LUA_COMPAT_LOADSTRING | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. | ||||
| */ | ||||
| #define LUA_COMPAT_MAXN | ||||
|  | ||||
| /* | ||||
| @@ The following macros supply trivial compatibility for some | ||||
| ** changes in the API. The macros themselves document how to | ||||
| ** change your code to avoid using them. | ||||
| */ | ||||
| #define lua_strlen(L,i)		lua_rawlen(L, (i)) | ||||
|  | ||||
| #define lua_objlen(L,i)		lua_rawlen(L, (i)) | ||||
|  | ||||
| #define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ) | ||||
| #define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT) | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_MODULE controls compatibility with previous | ||||
| ** module functions 'module' (Lua) and 'luaL_register' (C). | ||||
| */ | ||||
| #define LUA_COMPAT_MODULE | ||||
|  | ||||
| #endif				/* } */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a | ||||
| @@ a float mark ('.0'). | ||||
| ** This macro is not on by default even in compatibility mode, | ||||
| ** because this is not really an incompatibility. | ||||
| */ | ||||
| /* #define LUA_COMPAT_FLOATSTRING */ | ||||
|  | ||||
| /* }================================================================== */ | ||||
|  | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** {================================================================== | ||||
| ** Configuration for Numbers. | ||||
| ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* | ||||
| ** satisfy your needs. | ||||
| ** =================================================================== | ||||
| */ | ||||
|  | ||||
| /* | ||||
| @@ LUA_NUMBER is the floating-point type used by Lua. | ||||
| @@ LUAI_UACNUMBER is the result of a 'default argument promotion' | ||||
| @@ over a floating number. | ||||
| @@ l_mathlim(x) corrects limit name 'x' to the proper float type | ||||
| ** by prefixing it with one of FLT/DBL/LDBL. | ||||
| @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. | ||||
| @@ LUA_NUMBER_FMT is the format for writing floats. | ||||
| @@ lua_number2str converts a float to a string. | ||||
| @@ l_mathop allows the addition of an 'l' or 'f' to all math operations. | ||||
| @@ l_floor takes the floor of a float. | ||||
| @@ lua_str2number converts a decimal numeric string to a number. | ||||
| */ | ||||
|  | ||||
|  | ||||
| /* The following definitions are good for most cases here */ | ||||
|  | ||||
| #define l_floor(x)		(l_mathop(floor)(x)) | ||||
|  | ||||
| #define lua_number2str(s,sz,n)  \ | ||||
| 	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) | ||||
|  | ||||
| /* | ||||
| @@ lua_numbertointeger converts a float number to an integer, or | ||||
| ** returns 0 if float is not within the range of a lua_Integer. | ||||
| ** (The range comparisons are tricky because of rounding. The tests | ||||
| ** here assume a two-complement representation, where MININTEGER always | ||||
| ** has an exact representation as a float; MAXINTEGER may not have one, | ||||
| ** and therefore its conversion to float may have an ill-defined value.) | ||||
| */ | ||||
| #define lua_numbertointeger(n,p) \ | ||||
|   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ | ||||
|    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ | ||||
|       (*(p) = (LUA_INTEGER)(n), 1)) | ||||
|  | ||||
|  | ||||
| /* now the variable definitions */ | ||||
|  | ||||
| #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */ | ||||
|  | ||||
| #define LUA_NUMBER	float | ||||
|  | ||||
| #define l_mathlim(n)		(FLT_##n) | ||||
|  | ||||
| #define LUAI_UACNUMBER	double | ||||
|  | ||||
| #define LUA_NUMBER_FRMLEN	"" | ||||
| #define LUA_NUMBER_FMT		"%.7g" | ||||
|  | ||||
| #define l_mathop(op)		op##f | ||||
|  | ||||
| #define lua_str2number(s,p)	strtof((s), (p)) | ||||
|  | ||||
|  | ||||
| #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */ | ||||
|  | ||||
| #define LUA_NUMBER	long double | ||||
|  | ||||
| #define l_mathlim(n)		(LDBL_##n) | ||||
|  | ||||
| #define LUAI_UACNUMBER	long double | ||||
|  | ||||
| #define LUA_NUMBER_FRMLEN	"L" | ||||
| #define LUA_NUMBER_FMT		"%.19Lg" | ||||
|  | ||||
| #define l_mathop(op)		op##l | ||||
|  | ||||
| #define lua_str2number(s,p)	strtold((s), (p)) | ||||
|  | ||||
| #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */ | ||||
|  | ||||
| #define LUA_NUMBER	double | ||||
|  | ||||
| #define l_mathlim(n)		(DBL_##n) | ||||
|  | ||||
| #define LUAI_UACNUMBER	double | ||||
|  | ||||
| #define LUA_NUMBER_FRMLEN	"" | ||||
| #define LUA_NUMBER_FMT		"%.14g" | ||||
|  | ||||
| #define l_mathop(op)		op | ||||
|  | ||||
| #define lua_str2number(s,p)	strtod((s), (p)) | ||||
|  | ||||
| #else						/* }{ */ | ||||
|  | ||||
| #error "numeric float type not defined" | ||||
|  | ||||
| #endif					/* } */ | ||||
|  | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_INTEGER is the integer type used by Lua. | ||||
| ** | ||||
| @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. | ||||
| ** | ||||
| @@ LUAI_UACINT is the result of a 'default argument promotion' | ||||
| @@ over a lUA_INTEGER. | ||||
| @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. | ||||
| @@ LUA_INTEGER_FMT is the format for writing integers. | ||||
| @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. | ||||
| @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. | ||||
| @@ lua_integer2str converts an integer to a string. | ||||
| */ | ||||
|  | ||||
|  | ||||
| /* The following definitions are good for most cases here */ | ||||
|  | ||||
| #define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d" | ||||
|  | ||||
| #define LUAI_UACINT		LUA_INTEGER | ||||
|  | ||||
| #define lua_integer2str(s,sz,n)  \ | ||||
| 	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) | ||||
|  | ||||
| /* | ||||
| ** use LUAI_UACINT here to avoid problems with promotions (which | ||||
| ** can turn a comparison between unsigneds into a signed comparison) | ||||
| */ | ||||
| #define LUA_UNSIGNED		unsigned LUAI_UACINT | ||||
|  | ||||
|  | ||||
| /* now the variable definitions */ | ||||
|  | ||||
| #if LUA_INT_TYPE == LUA_INT_INT		/* { int */ | ||||
|  | ||||
| #define LUA_INTEGER		int | ||||
| #define LUA_INTEGER_FRMLEN	"" | ||||
|  | ||||
| #define LUA_MAXINTEGER		INT_MAX | ||||
| #define LUA_MININTEGER		INT_MIN | ||||
|  | ||||
| #elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */ | ||||
|  | ||||
| #define LUA_INTEGER		long | ||||
| #define LUA_INTEGER_FRMLEN	"l" | ||||
|  | ||||
| #define LUA_MAXINTEGER		LONG_MAX | ||||
| #define LUA_MININTEGER		LONG_MIN | ||||
|  | ||||
| #elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */ | ||||
|  | ||||
| /* use presence of macro LLONG_MAX as proxy for C99 compliance */ | ||||
| #if defined(LLONG_MAX)		/* { */ | ||||
| /* use ISO C99 stuff */ | ||||
|  | ||||
| #define LUA_INTEGER		long long | ||||
| #define LUA_INTEGER_FRMLEN	"ll" | ||||
|  | ||||
| #define LUA_MAXINTEGER		LLONG_MAX | ||||
| #define LUA_MININTEGER		LLONG_MIN | ||||
|  | ||||
| #elif defined(LUA_USE_WINDOWS) /* }{ */ | ||||
| /* in Windows, can use specific Windows types */ | ||||
|  | ||||
| #define LUA_INTEGER		__int64 | ||||
| #define LUA_INTEGER_FRMLEN	"I64" | ||||
|  | ||||
| #define LUA_MAXINTEGER		_I64_MAX | ||||
| #define LUA_MININTEGER		_I64_MIN | ||||
|  | ||||
| #else				/* }{ */ | ||||
|  | ||||
| #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ | ||||
|   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" | ||||
|  | ||||
| #endif				/* } */ | ||||
|  | ||||
| #else				/* }{ */ | ||||
|  | ||||
| #error "numeric integer type not defined" | ||||
|  | ||||
| #endif				/* } */ | ||||
|  | ||||
| /* }================================================================== */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** {================================================================== | ||||
| ** Dependencies with C99 and other C details | ||||
| ** =================================================================== | ||||
| */ | ||||
|  | ||||
| /* | ||||
| @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. | ||||
| ** (All uses in Lua have only one format item.) | ||||
| */ | ||||
| #if !defined(LUA_USE_C89) | ||||
| #define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i) | ||||
| #else | ||||
| #define l_sprintf(s,sz,f,i)	((void)(sz), snprintf(s,sz,f,i)) | ||||
| #endif | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ lua_strx2number converts an hexadecimal numeric string to a number. | ||||
| ** In C99, 'strtod' does that conversion. Otherwise, you can | ||||
| ** leave 'lua_strx2number' undefined and Lua will provide its own | ||||
| ** implementation. | ||||
| */ | ||||
| #if !defined(LUA_USE_C89) | ||||
| #define lua_strx2number(s,p)		lua_str2number(s,p) | ||||
| #endif | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ lua_number2strx converts a float to an hexadecimal numeric string. | ||||
| ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. | ||||
| ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will | ||||
| ** provide its own implementation. | ||||
| */ | ||||
| #if !defined(LUA_USE_C89) | ||||
| #define lua_number2strx(L,b,sz,f,n)  \ | ||||
| 	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) | ||||
| #endif | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** 'strtof' and 'opf' variants for math functions are not valid in | ||||
| ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the | ||||
| ** availability of these variants. ('math.h' is already included in | ||||
| ** all files that use these macros.) | ||||
| */ | ||||
| #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) | ||||
| #undef l_mathop  /* variants not available */ | ||||
| #undef lua_str2number | ||||
| #define l_mathop(op)		(lua_Number)op  /* no variant */ | ||||
| #define lua_str2number(s,p)	((lua_Number)strtod((s), (p))) | ||||
| #endif | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation | ||||
| ** functions.  It must be a numerical type; Lua will use 'intptr_t' if | ||||
| ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to | ||||
| ** 'intptr_t' in C89) | ||||
| */ | ||||
| #define LUA_KCONTEXT	ptrdiff_t | ||||
|  | ||||
| #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ | ||||
|     __STDC_VERSION__ >= 199901L | ||||
| #include <stdint.h> | ||||
| #if defined(INTPTR_MAX)  /* even in C99 this type is optional */ | ||||
| #undef LUA_KCONTEXT | ||||
| #define LUA_KCONTEXT	intptr_t | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). | ||||
| ** Change that if you do not want to use C locales. (Code using this | ||||
| ** macro must include header 'locale.h'.) | ||||
| */ | ||||
| #if !defined(lua_getlocaledecpoint) | ||||
| //#define lua_getlocaledecpoint()		(localeconv()->decimal_point[0]) | ||||
| #define lua_getlocaledecpoint() ('.') | ||||
| #endif | ||||
|  | ||||
| /* }================================================================== */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** {================================================================== | ||||
| ** Language Variations | ||||
| ** ===================================================================== | ||||
| */ | ||||
|  | ||||
| /* | ||||
| @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some | ||||
| ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from | ||||
| ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic | ||||
| ** coercion from strings to numbers. | ||||
| */ | ||||
| /* #define LUA_NOCVTN2S */ | ||||
| /* #define LUA_NOCVTS2N */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_USE_APICHECK turns on several consistency checks on the C API. | ||||
| ** Define it as a help when debugging C code. | ||||
| */ | ||||
| #if defined(LUA_USE_APICHECK) | ||||
| #include <assert.h> | ||||
| #define luai_apicheck(l,e)	assert(e) | ||||
| #endif | ||||
|  | ||||
| /* }================================================================== */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| ** {================================================================== | ||||
| ** Macros that affect the API and must be stable (that is, must be the | ||||
| ** same when you compile Lua and when you compile code that links to | ||||
| ** Lua). You probably do not want/need to change them. | ||||
| ** ===================================================================== | ||||
| */ | ||||
|  | ||||
| /* | ||||
| @@ LUAI_MAXSTACK limits the size of the Lua stack. | ||||
| ** CHANGE it if you need a different limit. This limit is arbitrary; | ||||
| ** its only purpose is to stop Lua from consuming unlimited stack | ||||
| ** space (and to reserve some numbers for pseudo-indices). | ||||
| */ | ||||
| #if LUAI_BITSINT >= 32 | ||||
| #define LUAI_MAXSTACK		1000000 | ||||
| #else | ||||
| #define LUAI_MAXSTACK		15000 | ||||
| #endif | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_EXTRASPACE defines the size of a raw memory area associated with | ||||
| ** a Lua state with very fast access. | ||||
| ** CHANGE it if you need a different size. | ||||
| */ | ||||
| #define LUA_EXTRASPACE		(sizeof(void *)) | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_IDSIZE gives the maximum size for the description of the source | ||||
| @@ of a function in debug information. | ||||
| ** CHANGE it if you want a different size. | ||||
| */ | ||||
| #define LUA_IDSIZE	60 | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. | ||||
| ** CHANGE it if it uses too much C-stack space. (For long double, | ||||
| ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a | ||||
| ** smaller buffer would force a memory allocation for each call to | ||||
| ** 'string.format'.) | ||||
| */ | ||||
| #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE | ||||
| #define LUAL_BUFFERSIZE		8192 | ||||
| #else | ||||
| #define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) | ||||
| #endif | ||||
|  | ||||
| /* }================================================================== */ | ||||
|  | ||||
|  | ||||
| /* | ||||
| @@ LUA_QL describes how error messages quote program elements. | ||||
| ** Lua does not use these macros anymore; they are here for | ||||
| ** compatibility only. | ||||
| */ | ||||
| #define LUA_QL(x)	"'" x "'" | ||||
| #define LUA_QS		LUA_QL("%s") | ||||
|  | ||||
|  | ||||
| #define NS_SLUA slua | ||||
|  | ||||
| /* =================================================================== */ | ||||
|  | ||||
| /* | ||||
| ** Local configuration. You can use this space to add your redefinitions | ||||
| ** without modifying the main part of the file. | ||||
| */ | ||||
|  | ||||
| #endif | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
		Reference in New Issue
	
	Block a user