初始化提交
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57
Content/Lua/UI/Bag/BagPanel.lua
Normal file
57
Content/Lua/UI/Bag/BagPanel.lua
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local BagPanel = {}
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local UIUtils = require("UI.Utils")
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local GameplayStatics = import("GameplayStatics")
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local BusyActorManagerSubSystem = import("BusyActorManagerSubSystem")
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function BagPanel:ctor()
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self.widgets = {}
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end
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function BagPanel:OnInitialized()
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print("BagPanel:OnInitialized")
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self.BtnClose.OnClicked:Add(function() self:Close() end)
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end
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function BagPanel:Construct()
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self["WBP_TableSwitcher"]:SetSelectedSwitcher("RoleInventory")
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end
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function BagPanel:GetInventory(name)
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if name == "Bonfire" then
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local sub_system = BusyActorManagerSubSystem.Get(self)
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local bonfire = sub_system:GetNearestBonfire()
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return bonfire.Inventory
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end
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end
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function BagPanel:Close()
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GameplayStatics.SetGamePaused(self, false)
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UIUtils.CloseWidget(self)
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end
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function BagPanel:Refresh()
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GameplayStatics.SetGamePaused(self, true)
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-- self:SetVisibility(ESlateVisibility.Visible)
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-- local sub_system = BusyActorManagerSubSystem.Get(self)
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-- local bonfire = sub_system:GetNearestBonfire()
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-- bonfire.Inventory:ForEach(slua.createDelegate(function(idx, grid)
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-- local widget = self.widgets[idx+1]
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-- widget:SetData(grid)
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-- widget:SetInventoryInfo(bonfire.Inventory, idx)
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-- end))
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-- local drop_visible = ESlateVisibility.Collapsed
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-- self.Overlay_Confim:SetVisibility(drop_visible)
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end
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function BagPanel:Destruct()
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end
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function BagPanel:OnDestroy()
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end
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return Class(nil, nil, BagPanel)
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