准备制作食材预处理流程,为lua直接读data table做基建
...
This commit is contained in:
		| @ -11,6 +11,7 @@ | ||||
| #include "BusyActorManagerSubSystem.h" | ||||
| #include "Kismet/BlueprintFunctionLibrary.h" | ||||
| #include "GameAsset/BusyItem.h" | ||||
| #include "LuaBlueprintLibrary.h" | ||||
| #include "BusyGamePlayLibrary.generated.h" | ||||
|  | ||||
| /** | ||||
| @ -57,4 +58,8 @@ public: | ||||
|  | ||||
| 	UFUNCTION(BlueprintPure) | ||||
| 	static bool GetCookMaterialStateConfig(const FName& RowName, FBusyCookMaterialStateConfig& RowData); | ||||
| 	 | ||||
| 	UFUNCTION(BlueprintPure) | ||||
| 	static FLuaBPVar TestTable(const FName& RowName); | ||||
|  | ||||
| }; | ||||
|  | ||||
		Reference in New Issue
	
	Block a user