开始开发大厅烹饪功能
This commit is contained in:
		| @ -11,8 +11,7 @@ public class BusyRabbit : ModuleRules | ||||
| 		PublicDependencyModuleNames.AddRange(new string[] { | ||||
| 			"Core", "CoreUObject", "Engine", "InputCore", | ||||
| 			"EnhancedInput", "Paper2D", "UMG", "Slate", | ||||
| 			"GameplayAbilities", "GameplayTags","GameplayTasks", | ||||
|             "UnrealEd" | ||||
| 			"GameplayAbilities", "GameplayTags","GameplayTasks" | ||||
|         }); | ||||
|  | ||||
| 		PrivateDependencyModuleNames.AddRange(new string[] {  }); | ||||
|  | ||||
| @ -56,6 +56,9 @@ struct FBusyLevelItemDescription : public FTableRowBase {  // 物品描述表头 | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "物品关卡内资源") | ||||
| 	TSoftObjectPtr<UPaperFlipbook> LevelResource; | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "物品标签列表") | ||||
| 	FGameplayTagContainer ItemTags; | ||||
| }; | ||||
|  | ||||
|  | ||||
|  | ||||
		Reference in New Issue
	
	Block a user