开始开发大厅烹饪功能
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		| @ -20,8 +20,18 @@ NetIndexFirstBitSegment=16 | ||||
| +GameplayTagList=(Tag="Change.Role.Health",DevComment="角色生命值发生的变动") | ||||
| +GameplayTagList=(Tag="Change.Role.Hunger",DevComment="角色饥饿值发生变动") | ||||
| +GameplayTagList=(Tag="Change.Role.MoveSpeed",DevComment="改变角色移动速度") | ||||
| +GameplayTagList=(Tag="CookProcess",DevComment="烹饪加工") | ||||
| +GameplayTagList=(Tag="CookProcess.Cubed",DevComment="切块") | ||||
| +GameplayTagList=(Tag="CookProcess.Diced",DevComment="切丁") | ||||
| +GameplayTagList=(Tag="CookProcess.Mashed",DevComment="切泥") | ||||
| +GameplayTagList=(Tag="CookProcess.Sliced",DevComment="切片操作") | ||||
| +GameplayTagList=(Tag="GameItem.Building",DevComment="建筑物") | ||||
| +GameplayTagList=(Tag="GameItem.Food",DevComment="游戏内的可食用物品") | ||||
| +GameplayTagList=(Tag="Ingredient",DevComment="烹饪食材") | ||||
| +GameplayTagList=(Tag="Ingredient.Fruit",DevComment="水果类食材") | ||||
| +GameplayTagList=(Tag="Ingredient.Fruit.Apple",DevComment="苹果") | ||||
| +GameplayTagList=(Tag="Ingredient.Vegetable",DevComment="蔬菜类食材") | ||||
| +GameplayTagList=(Tag="Ingredient.Vegetable.Carrot",DevComment="胡萝卜") | ||||
| +GameplayTagList=(Tag="Recover.Role.Health",DevComment="回复生命值") | ||||
| +GameplayTagList=(Tag="Recover.Role.Hunger",DevComment="恢复饥饿值") | ||||
| +GameplayTagList=(Tag="Status.Role.Invincible",DevComment="不掉血标签") | ||||
|  | ||||
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