29
									
								
								Script/ManagedBusyRabbit/Level/GameSettings/BusyLevelHud.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								Script/ManagedBusyRabbit/Level/GameSettings/BusyLevelHud.cs
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,29 @@ | ||||
| using UnrealSharp.Engine; | ||||
| using UnrealSharp.Attributes; | ||||
| using UnrealSharp.BusyRabbit; | ||||
| using UnrealSharp; | ||||
| using UnrealSharp.UMG; | ||||
|  | ||||
| namespace Level.GameSettings; | ||||
|  | ||||
| [UClass] | ||||
| public class ABusyLevelHud : APW_UIFrameworkHud | ||||
| { | ||||
|     [UProperty(PropertyFlags.EditDefaultsOnly)] | ||||
|     public TSubclassOf<UPW_WidgetPanel> WidgetClass { set; get; } | ||||
|  | ||||
|  | ||||
|     protected override void BeginPlay() | ||||
|     { | ||||
|         base.BeginPlay(); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     protected override void OnResourceLoaded() | ||||
|     { | ||||
|  | ||||
|         var widget = CreateWidget(WidgetClass); | ||||
|         UIManager.PushWidgetPanel(widget); | ||||
|     } | ||||
|      | ||||
| } | ||||
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