狐狸大招碰撞解决
This commit is contained in:
		| @ -16,7 +16,6 @@ ABusyPawnBase::ABusyPawnBase() | ||||
| 	 | ||||
| 	RootScene = CreateDefaultSubobject<USceneComponent>(TEXT("RootScene")); | ||||
| 	SpineRoot = CreateDefaultSubobject<USceneComponent>(TEXT("SpineRoot")); | ||||
| 	SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("SphereComponent")); | ||||
| 	SpineRenderComponent = CreateDefaultSubobject<USpineSkeletonRendererComponent>(TEXT("SpineRenderComponent")); | ||||
| 	SpineAnimationComponent = CreateDefaultSubobject<USpineSkeletonAnimationComponent>(TEXT("SpineAnimationComponent")); | ||||
| 	AbilitySystemComponent = CreateDefaultSubobject<UBusyAbilitySystemComponent>(TEXT("AbilitySystemComponent")); | ||||
| @ -24,7 +23,6 @@ ABusyPawnBase::ABusyPawnBase() | ||||
| 	 | ||||
| 	RootComponent = RootScene; | ||||
| 	SpineRoot->SetupAttachment(RootScene); | ||||
| 	SphereComponent->SetupAttachment(SpineRoot); | ||||
| 	SpineRenderComponent->SetupAttachment(SpineRoot); | ||||
|  | ||||
| 	SpineRoot->SetRelativeRotation(FRotator(0, 0, -90)); | ||||
|  | ||||
| @ -5,13 +5,11 @@ | ||||
| #include "BusyPawnBase.generated.h" | ||||
|  | ||||
| struct FBusyPawnBaseConfig; | ||||
| class USphereComponent; | ||||
| class USpineBoneFollowerComponent; | ||||
| class USpineSkeletonRendererComponent; | ||||
| class USpineSkeletonAnimationComponent; | ||||
| class UBusyPawnMovementComponent; | ||||
|  | ||||
|  | ||||
| DECLARE_DYNAMIC_DELEGATE_TwoParams(FGameplayTagAddOrRemoveDelegate, const FGameplayTag&, Tag, const int32, Value); | ||||
|  | ||||
|  | ||||
| @ -81,12 +79,6 @@ protected: | ||||
| 	UPROPERTY(EditDefaultsOnly) | ||||
| 	TObjectPtr<USceneComponent> RootScene;  //场景根组件 | ||||
|  | ||||
| 	/*-----------------------------碰撞相关组件-----------------------------*/ | ||||
| 	UPROPERTY(EditDefaultsOnly) | ||||
| 	TObjectPtr<USphereComponent> SphereComponent; | ||||
| 	/*-------------------------------------------------------------------*/ | ||||
|  | ||||
|  | ||||
| 	/*----------------------------spine相关组件----------------------------*/ | ||||
| 	UPROPERTY(EditDefaultsOnly) | ||||
| 	TObjectPtr<USceneComponent> SpineRoot; | ||||
|  | ||||
		Reference in New Issue
	
	Block a user