阶段暂存
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		| @ -18,7 +18,7 @@ | ||||
|  *  | ||||
|  */ | ||||
| UCLASS() | ||||
| class BUSYRABBIT_API UBusyGamePlayLibrary : public UBlueprintFunctionLibrary | ||||
| class BUSYRABBIT_API UBusyGameplayLibrary : public UBlueprintFunctionLibrary | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
|  | ||||
| @ -33,7 +33,7 @@ public: | ||||
| 	static UClass* GetGameUIClass(const FString& ClassName); | ||||
|  | ||||
| 	UFUNCTION(BlueprintPure) | ||||
| 	static UWorld* K2_GetWorld(const UObject* obj); | ||||
| 	static UWorld* K2_GetWorld(const UObject* UObj); | ||||
|  | ||||
| 	UFUNCTION(BlueprintPure) | ||||
| 	static bool GetLevelBaseConfig(const FName& RowName, FBusyLevelBaseConfig& RowData); | ||||
| @ -58,12 +58,5 @@ public: | ||||
|  | ||||
| 	UFUNCTION(BlueprintPure) | ||||
| 	static bool GetCookMaterialStateConfig(const FName& RowName, FBusyCookMaterialStateConfig& RowData); | ||||
| 	 | ||||
| 	UFUNCTION(BlueprintPure) | ||||
| 	static FLuaBPVar CreateTextureBuffer(UObject* WorldContextObject); | ||||
|  | ||||
| 	UFUNCTION(BlueprintCallable) | ||||
| 	static void UpdateTextureBuffer(UTexture2D* DataTexture, TArray<float> FloatData); | ||||
|  | ||||
|  | ||||
| }; | ||||
|  | ||||
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